/* Why you crying? */

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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
September 01, 2005
More python
After a little more fiddling around, I want to revise my stance on Python just a little bit. I still think it's fantastic, but there are a few things about it that, coupled with a fundamental lack of understanding on my part, cause a few problems.

The biggest hitch is performance, and the understand…
598 views
JTippetts
August 30, 2005
Python
Python is cool. I almost wish I could go back to being a stupid n00b, just so I could start learning how to program games with Python instead of the way I did it, way back in the old days. Would have saved me a lot of effort.

Been tinkering with Python and pygame with Fruny (don't worry, it hasn't s…
429 views
JTippetts
August 25, 2005
Scripted AI
I've finished handing off control of monster AI to the Lua script system. This is a new direction for me, as I've never done scripted AI before. Although I made heavy use of Lua in Golem 1 for random generation, the only control afforded over monster behaviors was via the setting of various probabi…
520 views
JTippetts
August 23, 2005
FSM

FSM

Fleshing out the state machine and AI systems to control monsters and NPCs. NPCs are currently all stubbed, outside of the basic movement states that are applicable to all creatures, so they don't really do anything but stand idle or maybe a little random walking. As far as combat and actions, I've…
556 views
JTippetts
August 22, 2005
EDI

EDI

EDI finishing Mornings Wrath is awesome, and it sucks as well. It shows in excruciating detail exactly what a lazy, unmotivated ass I am, and have been. [oh]
507 views
JTippetts
August 19, 2005
Nothing important
Fixed up and finished off the last few little lighting issues so that creatures light correctly using map lighting and ambient. I've also started a rough overview of the game's layout, region by region, and jotting down ideas for various side quests and easter eggs.

I'm thinking I want to go about 4…
669 views
JTippetts
August 16, 2005
AE2

AE2

Got the object/asset allocator system bugs and issues all pretty much sorted, got Golem3D's skeletal animation system fully ported over, and re-did the impostor system a bit to make it faster. It's no longer descended from my vertex animation classes, but instead is based on static geometry. Initia…
603 views
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JTippetts
August 11, 2005
Stuff
With an eye toward parlaying Accidental v2 into an actual game, I've spent the last several days installing more robust asset and object handling code, using pooling, reference counting, and all the nifty little buzzwords. In short, implementing smarter data handling. I've eliminated a lot of old l…
468 views
JTippetts
August 07, 2005
w00t
A pic of my cousin Erick kicking a little ass:



Thanks, willystickman.
546 views
JTippetts
August 04, 2005
Accidental 2
I've been doing some thinking about some stuff...

So far, this new version of the Accidental Engine is developing quite nicely along the lines of "what Golem should have been in the first place". It's basically a vastly-easier-to-work-with version of the original Golem project (though there is very …
497 views
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