Okay, I seem to be settling back into a bit of a routine of sorts, what with Meghan being in El Paso. [sad] Got a bit more time to start working on my various vaporware projects for awhile, until she comes back anyway. Danged women will get you every time.
Where was I? I don't remember. I seem to va…
Where was I? I don't remember. I seem to va…
Just checking in. Still extremely busy around here with a lot of things, so I have done exactly nothing on any of my projects. Hopefully, I can get back in the groove pretty soon, but I can't make any promises. [grin]
Drove out to El Paso last Wednesday to visit a friend ( [grin] She's the chief rea…
Drove out to El Paso last Wednesday to visit a friend ( [grin] She's the chief rea…
Still alive, still too busy with other stuff to do anything development-related. Of note, however, is the fact that I am no longer VertexNormal. Decided I was tired of explaining to every non-game-programmer that reads my journal exactly what a vertex normal is. It seems as if the term is not, in f…
Picked up Sacred the other day. Holy crap.
There are things wrong with it, of course, things that bug me. But overall, this game is awesome. It has seized my free time and general productivity, and shaken them to death like a dog shakes a rat in it's mouth. I mean, this game has dark elves with ligh…
There are things wrong with it, of course, things that bug me. But overall, this game is awesome. It has seized my free time and general productivity, and shaken them to death like a dog shakes a rat in it's mouth. I mean, this game has dark elves with ligh…
Heh. This is cool as hell. I've (sorta) finished all of the unit generators Burk provides on the CD-ROM that game with GG3. I've tidied them up a bit, turned them into chainable modules, and exported them to Lua. I say sorta, because I haven't thoroughly tested them, and there are apparently some b…
In my various projects thus far, whenever I've implemented sound effects, I've always gone with simply whatever .WAV files I could google and/or generate on my own using my crude haxor foley artist skills and a microphone. Consequently, my sound effects have generally been very asstastic.
Quite awhi…
Quite awhi…
Because I have nothing interesting to say that is related to game development, here is a pic of two of my cousins, their dad, and their friend Mat. Mat is the fellow on the right in the top picture, Erick is sitting behind his dad (Hoot), and Will (willystickman) is in the black hat and shades. A …
Not a whole lot going on. Still doing various tweaks to the AI system. I've finally started the project I've been postponing for awhile, of ripping out the inventory management system from Golem 1, and updating it for this project. I'm generalizing it a bit, to more easily implement other objects t…
Phear teh pygame insanity:
We still need to do quite a bit of optimizing on the tilemap code. Fruny thrashed around with it for a few hours the other day, and managed to wring some more FPS out of things, but it's still pretty slow.
On the Golem side of things, I did some more tweaking of AI, and add…
We still need to do quite a bit of optimizing on the tilemap code. Fruny thrashed around with it for a few hours the other day, and managed to wring some more FPS out of things, but it's still pretty slow.
On the Golem side of things, I did some more tweaking of AI, and add…
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