/* Why you crying? */

Profile
Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
November 10, 2005
Hi hello hi
Okay, I seem to be settling back into a bit of a routine of sorts, what with Meghan being in El Paso. [sad] Got a bit more time to start working on my various vaporware projects for awhile, until she comes back anyway. Danged women will get you every time.

Where was I? I don't remember. I seem to va…
596 views
JTippetts
November 02, 2005
Werd
Just checking in. Still extremely busy around here with a lot of things, so I have done exactly nothing on any of my projects. Hopefully, I can get back in the groove pretty soon, but I can't make any promises. [grin]

Drove out to El Paso last Wednesday to visit a friend ( [grin] She's the chief rea…
826 views
JTippetts
October 14, 2005
Checking in
Still alive, still too busy with other stuff to do anything development-related. Of note, however, is the fact that I am no longer VertexNormal. Decided I was tired of explaining to every non-game-programmer that reads my journal exactly what a vertex normal is. It seems as if the term is not, in f…
638 views
JTippetts
October 06, 2005
Break
I'm done for a while, I think. Taking a little break. See you around.
704 views
JTippetts
September 28, 2005
Sacred
Picked up Sacred the other day. Holy crap.

There are things wrong with it, of course, things that bug me. But overall, this game is awesome. It has seized my free time and general productivity, and shaken them to death like a dog shakes a rat in it's mouth. I mean, this game has dark elves with ligh…
536 views
JTippetts
September 21, 2005
Sweet.
Heh. This is cool as hell. I've (sorta) finished all of the unit generators Burk provides on the CD-ROM that game with GG3. I've tidied them up a bit, turned them into chainable modules, and exported them to Lua. I say sorta, because I haven't thoroughly tested them, and there are apparently some b…
492 views
JTippetts
September 20, 2005
Noise and sound
In my various projects thus far, whenever I've implemented sound effects, I've always gone with simply whatever .WAV files I could google and/or generate on my own using my crude haxor foley artist skills and a microphone. Consequently, my sound effects have generally been very asstastic.

Quite awhi…
500 views
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JTippetts
September 16, 2005
Yar!
Because I have nothing interesting to say that is related to game development, here is a pic of two of my cousins, their dad, and their friend Mat. Mat is the fellow on the right in the top picture, Erick is sitting behind his dad (Hoot), and Will (willystickman) is in the black hat and shades. A …
578 views
JTippetts
September 14, 2005
Graaagaagh!
Not a whole lot going on. Still doing various tweaks to the AI system. I've finally started the project I've been postponing for awhile, of ripping out the inventory management system from Golem 1, and updating it for this project. I'm generalizing it a bit, to more easily implement other objects t…
490 views
JTippetts
September 04, 2005
Madness!
Phear teh pygame insanity:



We still need to do quite a bit of optimizing on the tilemap code. Fruny thrashed around with it for a few hours the other day, and managed to wring some more FPS out of things, but it's still pretty slow.

On the Golem side of things, I did some more tweaking of AI, and add…
522 views
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