/* Why you crying? */

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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
August 16, 2007
Hail to the King, baby.
Apparently on this day 30 years ago, some chubby drugged-out fruitcake in a sparkly suit pooped himself to death, and people seem to think it's 'news'.
847 views
JTippetts
August 05, 2007
boost::random
Call me crazy, but I find it odd that the various PRNGs in boost::random do not work with all the included distributions. I was implementing 3D simplex noise the other day in my copious spare time, and wanted to generate a lookup table of gradient vectors. So I fired up a Mersenne generator and tri…
734 views
JTippetts
July 12, 2007
MMORPG


Booyah.

Still alive, still not doing much as far as game programming goes.

A fellow emailed me awhile ago about a randomly generated 2D side-scroller game he was working on. He mailed me a month or so ago, but I just now checked that account and found it. The game looks pretty decent, and I like his …
577 views
JTippetts
April 13, 2007
Brothers and sisters, unite!
In the interest of improving the quality of life for game developers, I propose the creation of the Brotherhood of Gamesters union. I'll be the Hoffa of this litte effort, and I am currently accepting membership dues and applications for various union positions, including Enforcer (crow-bar or base…
442 views
JTippetts
March 15, 2007
Shooping Whoop.
I charged mah lazah, but I'll be damned if I can manage to shoop da whoop. I may be missing something.
582 views
JTippetts
March 14, 2007
Curvalicious
After taking part in this thread, I started working on another extension module to libnoise to more conveniently handle the remapping of noise module output to an arbitrary curve function. I have a templated general curve class which implements a curve as a vector of points, templated on the type o…
709 views
JTippetts
March 09, 2007
GDC

GDC

Hey, here I am at GDC... or, as I like to call it, Grimy Desk Chair... Specifically, the one in my bedroom that is several hours away from San Francisco, and nowhere near the Moscone center. Reading journal entries from people who really are in SF. And being sad that I'm not.
463 views
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JTippetts
March 01, 2007
Pathed resource allocator
Something that I have dealt with on and off for the entire time I've been game programming is the idea that I need certain resources to be loaded from file exactly once, but used by multiple entities. I've written several generations of allocator-type classes and structures to manage this, but my l…
578 views
JTippetts
January 14, 2007
Heightmap Editor Scripting For Noobs, Part 1
A Quick and Dirty Crater
Grab the latest build of the heightmap editor here.

This is a real quick example of how to use the scripting interface to construct a simple elevation map of a crater. The crater construction function is whipped together in about 10 min, with no research on the web into exact…
2,851 views
JTippetts
January 12, 2007
Accidental Heightmap Editor update
( Hi Stacey! )

I just uploaded a new version of the Accidental heightmap editor. This release adds a few minor UI tweaks and a little feedback.

* Add a cross-hair to the center of the brush cursor for more precise targeting.
* Add some UI feedback on cursor position and map dimensions, via an overlay.…
530 views
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