Call me crazy, but I find it odd that the various PRNGs in boost::random do not work with all the included distributions. I was implementing 3D simplex noise the other day in my copious spare time, and wanted to generate a lookup table of gradient vectors. So I fired up a Mersenne generator and tri…
Booyah.
Still alive, still not doing much as far as game programming goes.
A fellow emailed me awhile ago about a randomly generated 2D side-scroller game he was working on. He mailed me a month or so ago, but I just now checked that account and found it. The game looks pretty decent, and I like his …
In the interest of improving the quality of life for game developers, I propose the creation of the Brotherhood of Gamesters union. I'll be the Hoffa of this litte effort, and I am currently accepting membership dues and applications for various union positions, including Enforcer (crow-bar or base…
After taking part in this thread, I started working on another extension module to libnoise to more conveniently handle the remapping of noise module output to an arbitrary curve function. I have a templated general curve class which implements a curve as a vector of points, templated on the type o…
Something that I have dealt with on and off for the entire time I've been game programming is the idea that I need certain resources to be loaded from file exactly once, but used by multiple entities. I've written several generations of allocator-type classes and structures to manage this, but my l…
A Quick and Dirty Crater
Grab the latest build of the heightmap editor here.
This is a real quick example of how to use the scripting interface to construct a simple elevation map of a crater. The crater construction function is whipped together in about 10 min, with no research on the web into exact…
Grab the latest build of the heightmap editor here.
This is a real quick example of how to use the scripting interface to construct a simple elevation map of a crater. The crater construction function is whipped together in about 10 min, with no research on the web into exact…
( Hi Stacey! )
I just uploaded a new version of the Accidental heightmap editor. This release adds a few minor UI tweaks and a little feedback.
* Add a cross-hair to the center of the brush cursor for more precise targeting.
* Add some UI feedback on cursor position and map dimensions, via an overlay.…
I just uploaded a new version of the Accidental heightmap editor. This release adds a few minor UI tweaks and a little feedback.
* Add a cross-hair to the center of the brush cursor for more precise targeting.
* Add some UI feedback on cursor position and map dimensions, via an overlay.…
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