Been tinkering with Python and pygame with Fruny (don't worry, it hasn't sidetracked Golem at all, so get off my back [grin] ) and it's really quite amazing how much you can accomplish when you are not having to deal with some of the complexities of proper C++. Performance isn't always what I would wish for, but what n00bs really push the performance barrier anyway?
In other news, I suck as an artist and modeller, especially when it comes to low-poly for realtime 3D. That is all.