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This was a decent week for progress.
Moved to gpu skinning because I felt the lag in debug mode. All better now.
Tried a couple of modern state machines from github and codeProject to maybe improve input handling which was something of a fail.
It just wasn't better than the bitfield system…
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Last week a nice 2D Beat-em-up tutorial for GoDot appeared in the forum.
Enjoyed that. Thank you.
Now I want to do it in 3D. So, started thinking about the assets needed.
Been hearing about this AI stuff, so finally tried out one of the art ones to get character concept ideals.
The thing spit this out…
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When you start over from scratch, design aspects become more important. I can't help what I have yet to discover but for the first of I suspect to be many, a happy moment.
Mouse input ponder.
The usual choice is to constantly redirect the mouse cursor to the c…
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I see the playing field populating and players taking their turns...
Special thanks for this particular challenge opportunity. Full disclosure, I've actually never played Doom. Which made this first week a research exercise. Sorry JohnC and crew, but wow...I'm put back in anticipation of what may…
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Continued adventures with the oneLoneCoder pixelGameEngine (youtube).
With the current game challenge, time has started to arc over and on the surface, I'm not looking all that great. Under the hood though, things are playing well with each other. I have most all of my render system in place, mo…
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In order to stay out of trouble, I'm going back to work.
Previous Blog Entry for this game challenge round.
Today's topic is my drop in game state manager system for moving between game screens such as an introduction sequence, main menu hierarchy, game play and first say on app termination. I …
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This is of yet a place holder blog entry which I intend to edit as I progress. This go around I'll be using the software pixel plotter I mentioned in a previous blog entry. At this time of writing, all I have is my napkin design concept, which I think I really have something here.... you know...th…
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Took an active break with the challenges but happily watched this last year. Pretty cool what's happening in this space on the site and curious now about the challenge fork that has recently appeared. Lots of good things happening on gamedev.net - hope to meet more new people that share the same i…
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This challenge was a good run because of
- Implementing coroutine with IEnumerator and yield return
- Simple Dictionary based texture manager
- Basic Particle Engine
- Ripped GameStateMachine from previous monogame project (joust)
- had fun making flare particles
- Did I mention, it's not cool unless it…