The tramp of a hobby engine.
My completed games using Unity, Monogame (c#) and an older ogl2/c++ framework.
Asteroids Clone [ Download ]
Joust Clone [ Download ]
Lightning Command [ Download ]
Octaball [ Download ]
Explosive Balls [ Internal Project Page ]
When you start over from scratch, design aspects become more important. I can't help what I have yet to discover but for the first of I suspect to be many, a happy moment.
Mouse input ponder.
The usual choice is to constantly redirect the mouse curs…
I see the playing field populating and players taking their turns...
Special thanks for this particular challenge opportunity. Full disclosure, I've actually never played Doom. Which made this first week a research exercise. Sorry JohnC and crew, but wow...I'm put back in anticipation of w…
Continued adventures with the oneLoneCoder pixelGameEngine (youtube).
With the current game challenge, time has started to arc over and on the surface, I'm not looking all that great. Under the hood though, things are playing well with each other. I have most all of my render system in plac…
This is of yet a place holder blog entry which I intend to edit as I progress. This go around I'll be using the software pixel plotter I mentioned in a previous blog entry. At this time of writing, all I have is my napkin design concept, which I think I really have something here.... you know...…
Took an active break with the challenges but happily watched this last year. Pretty cool what's happening in this space on the site and curious now about the challenge fork that has recently appeared. Lots of good things happening on gamedev.net - hope to meet more new people that share the same…
So recently, some dude in the forum was talking about being told dragons cause a technical problem in a games setting. Well, I'm setting out to find out what the real story is. For now...satisfying my artistic side with a mostly finished bust and starting blocking the body...
day 2
day3
quickie 10 min…
Experimenting with the 3D side of Monogame.
Animation skinning was fairly easy.
I was actually surprised because almost anything exported from Blender turns to failure except going to Unity.
The FBX importers in the content pipeline are good. More on that later.
Today I show one of the main character u…