A Hobbyist Tale

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Seattle, WA USA
82 comments
16 entries
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NubDevice
March 03, 2025
Bring It! Week Two.

This was a decent week for progress.

Moved to gpu skinning because I felt the lag in debug mode. All better now. 
Tried a couple of modern state machines from github and codeProject to maybe improve input handling which was something of a fail. 
It just wasn't better than the bitfield system…

136 views
NubDevice
February 23, 2025
Bring It!

Last week a nice 2D Beat-em-up tutorial for GoDot appeared in the forum.
Enjoyed that. Thank you.
Now I want to do it in 3D. So, started thinking about the assets needed.
Been hearing about this AI stuff, so finally tried out one of the art ones to get character concept ideals. 
The thing spit this out…

737 views
NubDevice
January 15, 2025
To Spline or not to BSpline

During the last month or so, I've noticed a couple of impressive custom node editors here in the forums.
It's hard to resist not getting in on that. In this blog post, the focus will be on the link connectors.

 

Typically, what I saw was the sharp bent line. It makes perfect sense to use this style. …

3,059 views
NubDevice
November 04, 2019
NubDevice : Under The Covers
Huh, that's 'kinda neat moments...

When you start over from scratch, design aspects become more important. I can't help what I have yet to discover but for the first of I suspect to be many, a happy moment.

Mouse input ponder.

The usual choice is to constantly redirect the mouse cursor to the c…

3,728 views
NubDevice
September 01, 2019
Doom Game Challenge : þoom

I see the playing field populating and players taking their turns...  

Special thanks for this particular challenge opportunity. Full disclosure, I've actually never played Doom. Which made this first week a research exercise. Sorry JohnC and crew, but wow...I'm put back in anticipation of what may…

7,002 views
NubDevice
May 16, 2019
GC : Explosive Balls (game play)

Continued adventures with the oneLoneCoder pixelGameEngine (youtube). 

With the current game challenge, time has started to arc over and on the surface, I'm not looking all that great. Under the hood though, things are playing well with each other. I have most all of my render system in place, mo…

7,593 views
NubDevice
May 03, 2019
GC : Explosive Balls (game state)

In order to stay out of trouble, I'm going back to work.  

Previous Blog Entry for this game challenge round.

Today's topic is my drop in game state manager system for moving between game screens such as an introduction sequence, main menu hierarchy, game play and first say on app termination. I …

5,262 views
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NubDevice
April 20, 2019
Side Scrolling Game Challenge : Explosive Balls

This is of yet a place holder blog entry which I intend to edit as I progress. This go around I'll be using the software pixel plotter I mentioned in a previous blog entry. At this time of writing, all I have is my napkin design concept, which I think I really have something here.... you know...th…

6,271 views
NubDevice
April 10, 2019
GameDev Challenges - Swinging back around

Took an active break with the challenges but happily watched this last year. Pretty cool what's happening in this space on the site and curious now about the challenge fork that has recently appeared. Lots of good things happening on gamedev.net - hope to meet more new people that share the same i…

4,999 views
NubDevice
December 12, 2017
GameDev Challenges - January 2018 (Missile Command)

This challenge was a good run because of

  • Implementing coroutine with IEnumerator and yield return
  • Simple Dictionary based texture manager
  • Basic Particle Engine
  • Ripped GameStateMachine from previous monogame project (joust)
  • had fun making flare particles
  • Did I mention, it's not cool unless it…
3,605 views
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