The tramp of a hobby engine.
My completed games using Unity, Monogame (c#) and an older ogl2/c++ framework.
Asteroids Clone [ Download ]
Joust Clone [ Download ]
Lightning Command [ Download ]
Octaball [ Download ]
Explosive Balls [ Internal Project Page ]
So, I sat down to see what this MonoGame thing was all about.
I used to mess with XNA back around version 2.
Well, I have to say...I liked it. Easy to get up and running.
Joust was one of my favorite games from the 80's.
[ Here ] is a link to my hobby remake version. (follow to google drive download l…
Something I've always been interested in is planet rendering.
Although it's been done a few time in Unity already, I'm having a go at it.
It's one of those complicated things that require you to be firing on all cylinders.
Well, I'm not anywhere near close to anything yet, but after playing with noise…
The assimp, "makes your program sexier".
If you're anything like me, you have an appreciation for simple.void Model::loadModel(std::string path){ Assimp::Importer importer; const aiScene* scene = importer.ReadFile(path, aiProcess_Triangulate | aiProcess_FlipUVs); // handle error...}
Done. Th…