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Experimenting with the 3D side of Monogame.
Animation skinning was fairly easy.
I was actually surprised because almost anything exported from Blender turns to failure except going to Unity.
The FBX importers in the content pipeline are good. More on that later.
Today I show one of the main character u…
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So, I sat down to see what this MonoGame thing was all about.
I used to mess with XNA back around version 2.
Well, I have to say...I liked it. Easy to get up and running.
Joust was one of my favorite games from the 80's.
[ Here ] is a link to my hobby remake version. (follow to google drive download l…
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Something I've always been interested in is planet rendering.
Although it's been done a few time in Unity already, I'm having a go at it.
It's one of those complicated things that require you to be firing on all cylinders.
Well, I'm not anywhere near close to anything yet, but after playing with noise…
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The assimp, "makes your program sexier".
If you're anything like me, you have an appreciation for simple.void Model::loadModel(std::string path){ Assimp::Importer importer; const aiScene* scene = importer.ReadFile(path, aiProcess_Triangulate | aiProcess_FlipUVs); // handle error...}
Done. Then to get…