A Hobbyist Tale

Profile
Seattle, WA USA

The tramp of a hobby engine.

My completed games using Unity, Monogame (c#) and an older ogl2/c++ framework. 

asteroidsClone_sm.jpg Asteroids Clone [ Download ]

joustClone_sm.jpg Joust Clone [ Download ]

lightningCommand_sm.jpg Lightning Command [ Download ]

octaball_sm.jpg Octaball [ Download ]

explosive_balls_thumbWide.jpg.9217ea5e9738371bf03c8aa9f4eee2e7.jpg Explosive Balls [ Internal Project Page ]

82 comments
13 entries
Advertisement
NubDevice
February 07, 2017
Added My Third Hobby Game

So, I sat down to see what this MonoGame thing was all about.
I used to mess with XNA back around version 2.
Well, I have to say...I liked it. Easy to get up and running.

Joust was one of my favorite games from the 80's.
[ Here ] is a link to my hobby remake version. (follow to google drive download l…

2,440 views
NubDevice
November 11, 2016
Planet Rendering

Something I've always been interested in is planet rendering.
Although it's been done a few time in Unity already, I'm having a go at it.
It's one of those complicated things that require you to be firing on all cylinders.
Well, I'm not anywhere near close to anything yet, but after playing with noise…

4,070 views
NubDevice
September 10, 2016
Assimp Output Optimization

The assimp, "makes your program sexier".
If you're anything like me, you have an appreciation for simple.
void Model::loadModel(std::string path){ Assimp::Importer importer; const aiScene* scene = importer.ReadFile(path, aiProcess_Triangulate | aiProcess_FlipUVs); // handle error...}Done. Th…

4,207 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
56 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement