A Hobbyist Tale

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Seattle, WA USA
82 comments
14 entries
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NubDevice
February 21, 2017
Female Character Upgrade

Experimenting with the 3D side of Monogame.

Animation skinning was fairly easy.

I was actually surprised because almost anything exported from Blender turns to failure except going to Unity.

The FBX importers in the content pipeline are good. More on that later.

Today I show one of the main character u…

2,743 views
NubDevice
February 07, 2017
Added My Third Hobby Game

So, I sat down to see what this MonoGame thing was all about.
I used to mess with XNA back around version 2.
Well, I have to say...I liked it. Easy to get up and running.

Joust was one of my favorite games from the 80's.
[ Here ] is a link to my hobby remake version. (follow to google drive download l…

2,525 views
NubDevice
November 11, 2016
Planet Rendering

Something I've always been interested in is planet rendering.
Although it's been done a few time in Unity already, I'm having a go at it.
It's one of those complicated things that require you to be firing on all cylinders.
Well, I'm not anywhere near close to anything yet, but after playing with noise…

4,124 views
NubDevice
September 10, 2016
Assimp Output Optimization

The assimp, "makes your program sexier".
If you're anything like me, you have an appreciation for simple.
void Model::loadModel(std::string path){ Assimp::Importer importer; const aiScene* scene = importer.ReadFile(path, aiProcess_Triangulate | aiProcess_FlipUVs); // handle error...}Done. Then to get…

4,315 views
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