Lawnjelly's Journal

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69 entries
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lawnjelly
January 03, 2018
Android Build and Performance

In the last few weeks I've been focusing on getting the Android build of my jungle game working and tested. Last time I did this I was working from Windows, but now I've totally migrated to Linux I wasn't sure how easily everything would go. In the end, it turns out that support for Linux is…

4,261 views
lawnjelly
November 10, 2017
Native Variation and Conversations

Just a little progress video. As well as getting the scripting working a bit more, I've been placing villages and naming map areas. The area names are generated by putting together random chosen syllables.

Morphing

For variation with the natives they now use realtime bones li…

3,315 views
lawnjelly
September 23, 2017
Sept 2017 Update

Lots of improvements since moving my development to Linux. All the software has been working great, just as a recap I am using mainly QT Creator, Blender, Geany, Gimp, and Audacity.

Shared Textures

One of the big changes I made was to the export toolchain for static 3d models - buil…

2,019 views
lawnjelly
July 25, 2017
Migration to Linux

For an introduction to my reasons for migrating from Windows to Linux, see my previous blog post. Here I will try to stick to my experience as a Linux beginner, and hopefully inspire other developers to try it out.

Installing Linux

The first stage of course in migrating to Linux is to e…

4,467 views
lawnjelly
July 24, 2017
Farewell Windows, it's not me, it's you.

I've been developing on Microsoft Windows for a long time, since around 1992/93, when I got my first PC. Various other platforms before that, but I've pretty much stayed with it, not because it is a technical marvel (it's not), but based on the idea that it was the most popular OS so it shou…

7,850 views
lawnjelly
April 30, 2017
Sound, Particles, Water etc

Time for an update to show how I'm getting on. A lot of what I've been doing is copy-pasting and reworking code from th…

3,861 views
lawnjelly
March 21, 2017
New Plants & Shadows

I've been working hard the last week.. firstly I put all the plants so far in the same blender file so I could render all the frames out in an automated fashion rather than manually. It was becoming ridiculous that everytime I wanted to tweak the lighting / depth export I'd have to redo all the fil…

2,117 views
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lawnjelly
March 08, 2017
Pre-rendered depth interaction

The big tech feature that I'm pleased to be getting working for this game is that the entire background jungle and terrain is pre-rendered, with a scrolling system, so it takes very little CPU / GPU / battery at runtime and can thus…

1,850 views
lawnjelly
February 26, 2017
Android Build

Scrolling

The rewrite is going well .. it was quite tricky to get the scrolling landscape to work with terrain elevation. In the end I had to have not one, but 2 scrolling systems working in parallel (which requires some cleverness to stop them stepping on each other's toes). One to do the terrain …

1,744 views
lawnjelly
February 09, 2017
Back to the Jungle

I decided to get back to work on my (extremely long running development, "duke nukem forever" style :lol: ) jungle game, after 7 months gap. As is always the nature of returning to something after a long gap, I found myself trying to remember how the thing worked (this normally takes a while to get…

1,718 views
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