In the last few weeks I've been focusing on getting the Android build of my jungle game working and tested. Last time I did this I was working from Windows, but now I've totally migrated to Linux I wasn't sure how easily everything would go. In the end, it turns out that support for Linux is…
Lots of improvements since moving my development to Linux. All the software has been working great, just as a recap I am using mainly QT Creator, Blender, Geany, Gimp, and Audacity.
Shared TexturesOne of the big changes I made was to the export toolchain for static 3d models - buil…
For an introduction to my reasons for migrating from Windows to Linux, see my previous blog post. Here I will try to stick to my experience as a Linux beginner, and hopefully inspire other developers to try it out.
Installing LinuxThe first stage of course in migrating to Linux is to e…
I've been developing on Microsoft Windows for a long time, since around 1992/93, when I got my first PC. Various other platforms before that, but I've pretty much stayed with it, not because it is a technical marvel (it's not), but based on the idea that it was the most popular OS so it shou…
I've been working hard the last week.. firstly I put all the plants so far in the same blender file so I could render all the frames out in an automated fashion rather than manually. It was becoming ridiculous that everytime I wanted to tweak the lighting / depth export I'd have to redo all the fil…
Scrolling
The rewrite is going well .. it was quite tricky to get the scrolling landscape to work with terrain elevation. In the end I had to have not one, but 2 scrolling systems working in parallel (which requires some cleverness to stop them stepping on each other's toes). One to do the terrain …
I decided to get back to work on my (extremely long running development, "duke nukem forever" style :lol: ) jungle game, after 7 months gap. As is always the nature of returning to something after a long gap, I found myself trying to remember how the thing worked (this normally takes a while to get…