
Now I am back from France and it has been raining for days here in Wales, I have finally had a look at fixing some of the bugs in Godot engine which had stopped me making Android builds.
The biggest, and stop-ship bug has been a bug in the skinning. It turns out if you try and run a Godot game u…

I'm off on various real life missions until the end of the month, so this is my potential release candidate for the challenge, which is available for download for windows and linux from the project page below.
If there are any easy bugs to fix I will try and sort them. This video is actually from…

I'm hard at work trying to finish within the next week or so on the side scrolling challenge, running out of time, so I may add some extra stuff to the game after the deadline but want to get something working to submit. I'm just working on making some objectives and level ends / changes but I tho…

Despite a strong start time is already creeping up on me with the end of the challenge at the end of May. I actually have to go away before this so I have even less time. However I'm confident I can have a couple of playable levels.
AndroidI managed to waste a week trying to convert the proje…

One more video before I have to go away from home for a bit, I probably won't be able to work on the game for 10 days or so. A bit chaotic here, but now as well as the permanent dynamic objects on the map there are now
- Spawning monsters (at the moment just white spheres) white respawn when you shoo…

Probably one of my more controversial and patronizing posts, I'm sure some will disagree and I did think twice about posting but hey ho I've written:
It seems that almost every day a naive post comes up asking how best for a budding 'game developer' to get into 'the industry'. Somewhere along the…

Spatial partitioning for Pooling
After spending many hours debugging my old spatial partitioning scheme, I decided it was too clever for its own good. I had been attempting to keep objects sorted in x order, so as to decide when to activate / deactivate pooled objects. However the problem i…

Day 1 of having a play with ideas for the side scrolling shooter challenge. I really have no idea what to do about the no weapons thing .. I was fully intending to make a space shooter but now I'm not quite sure what to do...
Anyway I made a quick mockup last night with no physics (which is perh…

I've just been hurrying to finish a passable first version of my chess game I'm doing as a challenge with Rutin. After a quick flurry of activity on the user interface and the rules, I tried to make some vaguely sensible recursive tree searching AI. It was interesting, and involved a lot more deb…