Lawnjelly's Journal

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Wales
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lawnjelly
May 11, 2018
Tower Defence Day 6

Just a quick one, and not a real day, as I only got to spend an hour or two in the morning yesterday before another day trip. In fact none of these 'days' are really days of work, just on and off playing with the game in between other tasks.

  • I changed from the overcomplicated paths to …
  • 1,732 views
    lawnjelly
    May 09, 2018
    Tower Defence Days 4 & 5
    Day 4
  • Actors sink into ground when dead
  • Auto generation of waypoint paths / building plots
  • Refactoring
  • Failed trial with ragdoll
  • Day 5
  • Run animation working
  • Watching tutorial videos for user interface
  • Selection of spots for building
  • UI for sel…
  • 1,887 views
    lawnjelly
    May 07, 2018
    Tower Defence Day 3

    Another day with more time spent wrestling with Unity rather than writing much code .. there doesn't seem to be a great deal of consistency in the commands to do things with the engine, and I seem to spend a lot of time googling how to do something simple (like turn off and on a particle effect,…

    2,125 views
    lawnjelly
    May 06, 2018
    Tower Defence - Day 2

    Well suffice to say that finally getting some sunshine and nice weather here in the UK is anathema to making any kind of progress in game development, as I spent the day motobiking in Wales. In fact, my mum suggests that part of the reason the UK does well in intellectual pursuits is because we …

    1,497 views
    lawnjelly
    May 04, 2018
    Tower Defence Challenge

    Ok so I needed a distraction so I might have a go at this tower defence challenge at Gamedev. I've been meaning to have a play with Unity .. I'm a c++ guy who tends to do *everything* themselves, so this is quite a change using a rapid development environment and *gasp* someone elses engine. Tha…

    1,950 views
    lawnjelly
    April 28, 2018
    UI Improvements

    These past few days I have been putting in some improvements to my dodgy custom GUI system.

    Introduction

    I wrote this originally a few years ago and have gradually been tweaking things as I use it, kind of like Han Solo and the Millenium Falcon. Writing my basic GUI was not all that…

    2,400 views
    lawnjelly
    March 29, 2018
    Evaluating Box2D

    I've been using my own internal physics so far for my jungle game, but had been meaning to try out Box2D as I had heard good things. Whether to use third party middleware for physics comes down to a few pros and cons for me:

    Middleware
    • Mostly written already
    • Tested
    3,725 views
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    lawnjelly
    March 03, 2018
    Matching feet to terrain - Part 2

    (This is a follow up to my blog entry here: https://www.gamedev.net/blogs/entry/2264506-matching-feet-to-terrain-using-ik/ )

    This is a quick one just to show progress with getting 4 legged creatures matched to the terrain. While it w…

    6,076 views
    lawnjelly
    February 15, 2018
    Matching feet to terrain using IK

    For a long time I had been delaying finding a solution to feet etc interpenetrating terrain in my game. Finally I asked for suggestions here, and came to the conclusion that Inverse Kinematics (IK) was probably the best solution.

    Read more in Lawnjelly's Journal

    8,701 views
    lawnjelly
    January 19, 2018
    Wireless USB gamepad working in Linux and Android Emulator!

    This will be a short technical one for anyone else facing the same problem. I can't pretend to have a clue what I was doing here, only the procedure I followed in the hope it will help others, I found little information online on this subject.

    I am writing an Android game and want to put in …

    9,314 views
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