Just a quick one, and not a real day, as I only got to spend an hour or two in the morning yesterday before another day trip. In fact none of these 'days' are really days of work, just on and off playing with the game in between other tasks.
Another day with more time spent wrestling with Unity rather than writing much code .. there doesn't seem to be a great deal of consistency in the commands to do things with the engine, and I seem to spend a lot of time googling how to do something simple (like turn off and on a particle effect,…
Well suffice to say that finally getting some sunshine and nice weather here in the UK is anathema to making any kind of progress in game development, as I spent the day motobiking in Wales. In fact, my mum suggests that part of the reason the UK does well in intellectual pursuits is because we …
Ok so I needed a distraction so I might have a go at this tower defence challenge at Gamedev. I've been meaning to have a play with Unity .. I'm a c++ guy who tends to do *everything* themselves, so this is quite a change using a rapid development environment and *gasp* someone elses engine. Tha…
(This is a follow up to my blog entry here: https://www.gamedev.net/blogs/entry/2264506-matching-feet-to-terrain-using-ik/ )
This is a quick one just to show progress with getting 4 legged creatures matched to the terrain. While it w…
This will be a short technical one for anyone else facing the same problem. I can't pretend to have a clue what I was doing here, only the procedure I followed in the hope it will help others, I found little information online on this subject.
I am writing an Android game and want to put in …