Once I had the basic AI working I have been doing a bit of housekeeping but much closer to finishing, I have taken my menu, sound and music code from my Frogger game and tried to make them into a generic framework I can slot into later games. At the moment the menus are pretty identical to Frogg…
As promised, here is a video of the enemy AI starting to work. I've only just started and there are still some bugs in the heuristic, it moves into positions where a piece is threatened where it should not. And it doesn't yet have any concept of check, check mate and en passant and castling, and…
About 24 hours after starting, here is a video. I have most of the rules implemented in a generic way (still to do en passant, castling and double pawn moves but these may be treated as special cases). As you move it calculates which pieces you are threatening and which threaten you. …
Having a few potentially free days I've decided to have a go at Rutin's challenge, making a chess game:
https://www.gamedev.net/blogs/entry/2266806-challenge-1-3d-chess/
I've fancied having a go at this for a few months now as I've never done o…
I've been slowly progressing on my boating game over the past few weeks, it's been great that I seem to have a few people interested on youtube, despite me having no firm idea on a game design. I guess once you have water and land and boats you can use it for everything from racing to pirates / …
While I've been mostly busy this past month with moving house, I have been making a few models and experimenting with making some water physics in Godot. I got thinking about when doing Frogger, about having a section with the frog driving a boat, but didn't really have time.
Anyway as far a…
Just a little post that I have uploaded new version of my frogger game (011) on my project page, there is now a random game mode, and options where you can change difficulty, full screen toggle, and sound and music volume, and an as yet untested MacOSX version.
The fullscreen toggle may…
Finally made a first release of my frogger game for the gamedev challenge yesterday:
What went right- Using Godot Engine. Godot and GDScript was very quick to learn and get started with, and is very good for these types of small scale games. Overall I preferred it to Unity which I used…
Been a bit slow on the progress front past few days, maybe because I was making more assets which is slow - lily pad, snake and bird. These are now in the game although I haven't put in sound effects yet. I need to re-export the snake because it has lost the motion of the root node which is why …
After spending many hours painstakingly attempting to model creatures entirely by hand, I finally discovered (a couple of years ago) the skin modifier in Blender, which is a fantastic quick way to build organic creatures and shapes, especially for the artistically challenged lik…