Once I had the basic AI working I have been doing a bit of housekeeping but much closer to finishing, I have taken my menu, sound and music code from my Frogger game and tried to make them into a generic framework I can slot into later games. At the moment the menus are pretty identical to Frogger but I can change them.
The AI is also a bit better with the heuristic since last time, you can see it a bit better here:
Next stop is:
- Put in more than 1 move lookahead
- improve the heuristic further
- En passant, castling
- and recognise Checkmate
Once that is done it should almost be ready for first alpha release. Then I'll want to improve the looks, make it easier to recognise pieces, change the background and put in some more helper graphical indicators to better show threats to pieces.
That's quite the set of sounds. Can't help but think that every game should go quite fast.