[font='lucida sans unicode']Bite sized news for small stuff. Today: Concepts Art and wallpapers to download!
Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our monsters last time you can check them here.
Fluffy Friday #5
[color=#333333]Today, we'd like t…
Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our monsters last time you can check them here.
Fluffy Friday #5
[color=#333333]Today, we'd like t…
Bite sized news for small stuff. Today: Meet the Monsters
Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our burning brambles gifs last time you can check them here
Fluffy Friday #4
The particularity of the chosen Art Direction is that it's not that easy …
Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our burning brambles gifs last time you can check them here
Fluffy Friday #4
The particularity of the chosen Art Direction is that it's not that easy …
[font=verdana]The inception[/font]
[font=verdana]A while back, after slowly becoming mad tweaking animations and movement behavior on our avatar, I decided to have some simple fun with Unity. See where the limit was and what's possible in a certain domain. Since I was obsessed with the character's a…
[font=verdana]A while back, after slowly becoming mad tweaking animations and movement behavior on our avatar, I decided to have some simple fun with Unity. See where the limit was and what's possible in a certain domain. Since I was obsessed with the character's a…
[color=#333333][font='Trebuchet MS']Bite sized news for small stuff. Today: Burning brambles.[/font][/color]
[color=#333333][font='Trebuchet MS'] Welcome to another installment of our fluffy sweetness. If you missed our Critters gifs last week you can check them [/font][/color]here[color=#333333][f…
[color=#333333][font='Trebuchet MS'] Welcome to another installment of our fluffy sweetness. If you missed our Critters gifs last week you can check them [/font][/color]here[color=#333333][f…
[color=#333333][font='Trebuchet MS']Bite sized news for small stuff. Today: Adding critters.[/font][/color]
[color=#333333][font='Trebuchet MS']Welcome to another installment of our fluffy sweetness. If you missed our world uncovering gifs last week you can check them [/font][/color]here[color=#333…
[color=#333333][font='Trebuchet MS']Welcome to another installment of our fluffy sweetness. If you missed our world uncovering gifs last week you can check them [/font][/color]here[color=#333…
[color=rgb(51,51,51)][font='Trebuchet MS']More on our IndieDB page
Bite sized news for small stuff. Today: Tile appearing.[/font][/color]
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS'] Today I present you a new kind of post that we will try to do regularly. As an introduction I'll simply say th…
Bite sized news for small stuff. Today: Tile appearing.[/font][/color]
[indent=1][color=rgb(51,51,51)][font='Trebuchet MS'] Today I present you a new kind of post that we will try to do regularly. As an introduction I'll simply say th…
Handmade vs randomized level design in Epistory
The constant dilemma between more control (but time consuming) and more automatism (but never perfect) in Level Design, and how tools can help.
The problem
As in most puzzle / adventure games, Epistory's level design, is designed manually from the world…
The constant dilemma between more control (but time consuming) and more automatism (but never perfect) in Level Design, and how tools can help.
The problem
As in most puzzle / adventure games, Epistory's level design, is designed manually from the world…
The "Art Direction" is basically a set of visual rules you decide to follow during all the creation process of your project. All the visuals you will design will stick to it, and in the end your project will end up coherent, with a specific look everyone will recognize.
"Paper" please
When Epistory w…
"Paper" please
When Epistory w…
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Paradigm Shift
When we started working on Epistory, we had to choose whether to use our proprietary engine or not. For reasons that go beyond the scope of this post we decided to go with Unity. While the prospect of working with a tool as streamlined as Unity was stimulating, a…
Paradigm Shift
When we started working on Epistory, we had to choose whether to use our proprietary engine or not. For reasons that go beyond the scope of this post we decided to go with Unity. While the prospect of working with a tool as streamlined as Unity was stimulating, a…
The beginning
When you start creating a game. When you think you have a great idea to turn into a great game. When that idea has just been tested and when your team thinks it may become that great game you have in mind. There is something you have to do without waiting. You may have already done it …
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