[color=#333333] Choosing a font is never easy and for Epistory, it nearly drove me mad. We didn't have to find only one font, but[/color][color=#333333] three. Three fonts that needed to match together, follow constraints and have their own identity.[/color]
[color=#333333] We had just a few const…
Hi Fox Riders! Epistory is finally fully released. Can't wait for you to discover the end of the game. Good luck with hours of game waiting for you.
Also, we'd like to thank all of you for the support and love during the early access. Don't hesitate to share our
[color=rgb(51,51,51)][font='Trebuchet MS'] [indent=1] This article shows the difficulty of maintaining Art Direction consistency on a project when its scope and visual quality suddenly increase during production! First, we'll explain the assets creation guidelines we decided at the beginning of the…
We've sent a small update with various bug fixes on Steam. But that's not all we want to talk about.
We have a few teasers for you. The biggest change recently has been the recording of the voice over. We prepared a short video to give you a taste of what it sounds like. It still need work to be fu…
As promised, Epistory - Typing Chronicles is now available on Linux and Mac! If you encounter any bugs please give us a heads up and we'll fix them as soon as possible.
The challengers amongst you will be pleased to find the new "Arena" mode in the main menu. It's a special place where the world w…
Wether you're writing a game, or a movie, or a novel: it's always difficult to start a story. There's just so much ri…
[font=inherit]All of Epistory's levels start as an isometric RPG in Tiled (as explained [/font][font=inherit]in this prior article[/font][font=inherit]). This is a great foundation to build on - but it brings some technical limitations which we have to dea…
[font=inherit]Automating Action & Reaction[/font]
A tale of candy distribution.
[font=arial] Introduction[/font]
[font=inherit]Most games can be reduced to a series of actions and reactions. Today I would like to share with you a way to facilitate iteration and expansion of these interactions. …