Handmade vs randomized level design in Epistory
posted in Game Tale
for project Nanotale - Typing Chronicles
Handmade vs randomized level design in Epistory
The problem
Our tools
Some solutions
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Interseting points being made. From my own experience randomized assets, rotation, and size can help to make things look more natural; while still giving you the control of having everything in its exact place. It seems you have already come to this conclusion more or less and I like what you have.