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The Physics of Racing, Part 14: Why Smoothness?
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
4,941
The Physics of Racing, Part 15: Bumps In The Road
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
5,076
The Physics of Racing, Part 16: RARS, A Simple Racing Simulator
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
5,574
The Physics of Racing, Part 13: Transients - The Lost Episode
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
4,827
The Physics of Racing, Part 12: CyberCar, Every Racer
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
5,993
The Physics of Racing, Part 9: Straights
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
6,028
The Physics of Racing, Part 10: Grip Angle
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
7,341
The Physics of Racing, Part 11: Braking
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
6,375
The Physics of Racing, Part 7: The Traction Budget
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
8,664
The Physics of Racing, Part 8: Simulating Car Dynamics with a Computer Program
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
7,362
The Physics of Racing, Part 5: Introduction to the Racing Line
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
2
7,743
The Physics of Racing, Part 6: Speed and Horsepower
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
6,604
The Physics of Racing, Part 4: There Is No Such Thing as Centrifugal Force
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
-1
7,614
The Physics of Racing, Part 2: Keeping Your Tires Stuck to the Ground
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
7,513
The Physics of Racing, Part 3: Basic Calculations
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
7,817
The Physics of Racing, Part 1: Weight Transfer
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
10,748
The Physics of Racing Series, FAQ
By
Myopic Rhino
, published January 07, 2002
Math and Physics
0
0
6,980
Dissecting Sprites in Direct3D
By
Myopic Rhino
, published January 05, 2002
Graphics and GPU Programming
0
0
13,321
DirectX 8 and the Keyboard
By
Myopic Rhino
, published January 02, 2002
Graphics and GPU Programming
0
0
11,161
DirectXGraphics for Visual Basic Part 3
By
Myopic Rhino
, published December 31, 2001
Graphics and GPU Programming
0
1
11,583
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