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Programming Tutorials
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Playing MIDIs and WAVs using DirectX
By
Myopic Rhino
, published April 18, 2003
Graphics and GPU Programming
0
1
6,609
Using Text-To-Speech as a Game Programming Tool
By
Myopic Rhino
, published April 16, 2003
Engines and Middleware
0
0
15,962
Cg Bumpmapping
By
Myopic Rhino
, published April 15, 2003
Graphics and GPU Programming
0
0
22,581
Sound Formats and Their Uses in Games
By
Myopic Rhino
, published April 14, 2003
General and Gameplay Programming
0
0
35,499
Using a CallHandler and Caller Object to Simplify Function Calling Between Anonymous Objects
By
Myopic Rhino
, published March 26, 2003
General and Gameplay Programming
0
0
5,342
Creating a Windows NT/2000/XP Service
By
Myopic Rhino
, published March 20, 2003
General and Gameplay Programming
0
0
12,325
Automatic Portal Generation
By
Myopic Rhino
, published March 18, 2003
General and Gameplay Programming
0
0
9,930
3D Sound with DirectX Audio
By
Myopic Rhino
, published February 13, 2003
Graphics and GPU Programming
0
1
17,178
Creating a Scripting System in C++ Part V: Functionality
By
Redleaf
, published January 28, 2003
General and Gameplay Programming
0
0
8,783
The Theory of Stencil Shadow Volumes
By
Myopic Rhino
, published December 03, 2002
Graphics and GPU Programming
0
1
78,000
Concatenating Triangle Strips
By
Myopic Rhino
, published November 27, 2002
Graphics and GPU Programming
0
0
16,616
An Overview of Direct3D
By
Myopic Rhino
, published November 22, 2002
Graphics and GPU Programming
0
0
12,743
Understanding Pointers: A Game Developer
By
Myopic Rhino
, published November 20, 2002
General and Gameplay Programming
0
0
11,907
General Purpose Call Stack Tracer
By
Myopic Rhino
, published October 22, 2002
General and Gameplay Programming
0
0
6,814
Advanced Shader Programming: Diffuse & Specular Lighting with Pixel Shaders
By
Myopic Rhino
, published October 04, 2002
Graphics and GPU Programming
0
0
13,458
ASSERT(), VERIFY() and TRACE() for non-MFC Applications
By
Myopic Rhino
, published July 23, 2002
General and Gameplay Programming
0
0
22,888
Generating a Screenshot in DirectX 8.1
By
Myopic Rhino
, published July 02, 2002
Graphics and GPU Programming
0
0
7,147
The Second Life of Brute Force Terrain Mapping
By
Myopic Rhino
, published June 20, 2002
Graphics and GPU Programming
0
0
7,923
Introduction to Shader Programming Part IV: Programming Pixel Shaders
By
Myopic Rhino
, published June 11, 2002
Graphics and GPU Programming
0
0
14,739
Implementing Skin Meshes with DirectX 8
By
Myopic Rhino
, published June 07, 2002
Graphics and GPU Programming
0
0
10,429
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