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Super Mario Bros 3 Level Design Lessons, Part 1
By
Skall
, published June 28, 2017
Gameplay
Design
Game Design and Theory
6
3
23,670
Jobs in GameDev: Game Designer
By
Woland
, published March 19, 2017
Game Design and Theory
0
1
5,623
7 Effective Tips To Create an Engaging Game Level Design
By
danielstallon
, published February 20, 2017
Game Design and Theory
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0
16,398
Character and Environment Attributes
By
Petar Ples
, published January 19, 2017
Game Design and Theory
1
0
9,646
Rhetorical Game Narrative
By
Mark William Nations
, published January 19, 2017
Game Design and Theory
0
0
5,036
Elegant Design: An Applied Example
By
Orymus3
, published January 12, 2017
TabletopGames
Design
Game Design and Theory
0
0
14,089
Design Guide for Room Scale VR
By
slayemin
, published May 18, 2016
VR
Design
Game Design and Theory
3
2
27,417
Game Crafting Activities in Real Life - Blacksmithing Part 2
By
Azaral
, published January 19, 2016
Game Design and Theory
0
0
6,482
Retro Mortis: RTS (Part 4) - A New Hope?
By
Orymus3
, published November 29, 2015
Game Design and Theory
1
13
21,693
Narrative-Gameplay Dissonance
By
Mark William Nations
, published September 02, 2015
rpg
roleplayinggame
narrative
immersion
Game Design and Theory
0
5
25,936
The Art of Enemy Design in Zelda: A Link to the Past
By
Orymus3
, published August 27, 2015
Game Design and Theory
1
19
58,642
You need a plan and a design
By
shadowisadog
, published August 05, 2015
Game Design and Theory
1
9
51,298
Google Analytics-Driven Game Development by Example
By
sortris
, published August 01, 2015
Game Design and Theory
0
11
46,814
Designing for multi-age coop play
By
BadMemory
, published June 25, 2015
Game Design and Theory
0
1
20,769
Why Games Don't Have to be Good Anymore
By
kevinharwood
, published June 17, 2015
Game Design and Theory
0
22
23,670
Tips for Designing and Developing Free-to-Play Games
By
hafo
, published April 16, 2015
Game Design and Theory
0
7
30,281
Retro Mortis: RTS (Part 3) - Forged in Steel...
By
Orymus3
, published March 04, 2015
Game Design and Theory
1
16
29,986
Retro Mortis: RTS (Part 2) - Then a Blizzard came...
By
Orymus3
, published January 14, 2015
Game Design and Theory
0
20
34,306
Barebones of Quests
By
GalvonicBond
, published December 17, 2014
Game Design and Theory
0
6
28,523
How to Make a Good Sequel to Your Casual Game
By
RenatusGames
, published December 13, 2014
Game Design and Theory
0
3
24,999
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