Latest TabletopGames Activity
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
It's been a while since my last developer journal. Mainly because I've been doing lots of things besides development. I've been playing lots of video games: Borderlands 2, Battletech, Master of Orion 2, and Blood Bowl 2. I've been doing lots of Blood Bowl and Twilight Imperium stuff including wr…
Again we had a 6-player game planned but our 6th player canceled a few days before Game Day. One of these days we'll get a 6-player game going, but today was not the day. We did random races for everyone but the newest player who we gave Federation of Sol. These were the races:
For this short holiday week, there wasn't really much to talk about on the Battletech front. I'm fixing minor/safe bugs and waiting on QA to run my Dynamic enum through the ringer. But on the personal project front, I do have an announcement. I started working on a computerized port of Car Wars …
It's Unity3d game. I use Blender, Gimp.
I love my puppets. Need to run to draw more.
Vasily Zotov
game website: http://www.europique.com
I'm Chris Eck, and I'm the tools developer at HBS for the Battletech project. I've recently been given permission to write up articles about some of the things I work on which I hope to post on a semi regular basis. Feel free to ask questions about these posts or give me suggestions for future t…
It looks like my developer name was very similar to another software company, so I had to relaunch the game and change my developer name. Anyway, I changed the menu graphics, increased the gravity and increased the labyrinth rotation speed. Now the game can be downloaded here. I expect opinions, …
Changed the rev-share to 35%.
Well then I'll give you my two cents about how to get your project going.
1st - Forget about coding(For Now)
One of the great things about designing a tabletop game on PC is that you can directly map a real tabletop experience. Get a bunch of pieces of paper, some dice to emulate rando…
Hey everyone!
My name is Freya, and I am currently developing a board game called 'Confined'. The game itself is set in a prison, where all players scavenge for items, do missions and interact with other inmates in a desperate attempt to escape... No one can trust one another as opportunitie…