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Latest C# Activity

@Tracker610 man, you’ll need a chat system + lip sync. For the chat, use Unity’s UI + networking (Mirror, Photon, etc.). For the mouth animation, simplest way is to use blend shapes (if using a 3D model) or sprite swapping (for 2D).

Sync it by detecting when a player types/speaks and triggering the …

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gamedevdigest
February 28, 2025 02:36 PM
Game Dev Digest Issue #271 - C#, Technical Art, and more

This article was originally published on GameDevDigest.com

Another great week for game dev content. Enjoy!

Xor - When I got started in computers, you had to do low-level bit twiddling to get anything very interesting done, so you pretty much couldn’t avoid learning about XOR.
chiark.greenend.org.uk

Usi…

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Hello everyone 🙂

I'm looking for a Porting Engineer for one of my clients in Poznań Poland.

Budget: 8000 -15 000 PLN B2B + VAT per month

Location: The job is located in Poland, in Poznań. The first 3 months can be partially remote, after which the company requires on-site work at the Poznań office.

Key…

4,091 views

Bambi Ascension | Carnistas Uprising is a 3D Anime Toon Shaded Action RPG game with lewd features where there will be three playable characters and the protagonists are trying to free their world from a tyranial overlord that seeks to enslave society to his liking. The game is being created in Unit…

4,356 views
IvanEfimov
April 18, 2024 03:01 PM
NeoAxis Game Engine 2024.1 Released

NeoAxis releases a new version NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

This release includes a large number of changes in all components of the engine. Improved graphics, physics, sound, network support, resource and object management.

Full changelog.

Updated …
5,404 views
gamedevdigest
April 05, 2024 01:46 PM
Game Dev Digest Issue #228 - The Magic Behind The Engineering

This article was originally published on GameDevDigest.com

Some game dev tips before we head into the eclipse. Enjoy!

2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit w…

5,549 views

If your modders are intended to write Lua scripts, it doesn't follow that they should see further “internal” Lua code: you can publish only example mods and optional official libraries. 

And when your engine executes mod scripts, there is no compelling reason to do it by monkeypatching your int…

6,281 views
Update March 22, 2024:

Recruiting through this post is no longer open.

Application Deadline

March 30, 2024

Project Start Date

April 15, 2024

Project Completion Date

June 8, 2024

Project Duration

54 Days

Project Release Target

Windows (itch.io)

Weekly Commitment per Team Member

4 Hours

Usage Rights

All project cod…

5,265 views
gamedevdigest
February 09, 2024 03:28 PM
Game Dev Digest Issue #221 - Rendering Techniques and more

This article was originally published on GameDevDigest.com

Enjoy another issue, I hope you find something useful!

Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. …

5,878 views
gamedevdigest
January 19, 2024 03:28 PM
Game Dev Digest Issue #219 - Level Up Your Code

This article was originally published on GameDevDigest.com

Enjoy another week of tutorials, tips and good coding practices!

PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a r…

3,091 views
irfan_yigit
January 16, 2024 04:06 PM
JSON Essentials in Unity Development

Hello everyone, I would like to share my article series about JSON essentials in Unity by using Newtonsoft. 

I explained and exemplified serialization and deserialization, beautification to json data output and creating custom json converter to serialize and deserialize interface and abstr…

2,020 views
IvanEfimov
March 22, 2023 07:08 PM
NeoAxis Game Engine 2023.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

The release includes significant licensing changes, graphics improvements, a new physics engine, multiplayer support and many new add-ons. Now available for free a road construc…

11,112 views
Linear Interpolation Explained

Linear interpolation is everywhere. Games, 3D animation, image creation tools and much more all rely heavily on interpolation, so having a thorough understanding of linear interpolation is extremely important.

This text is somewhat geared towards game developers, however it's general enough to apply…

51,027 views
IvanEfimov
March 03, 2022 06:10 PM
NeoAxis Game Engine 2022.1 Released

NeoAxis company releases a new version of NeoAxis Engine, a versatile real-time platform for making 3D, 2D games and apps.

NeoAxis 2022.1 includes the bigger amount of improvements of any release in the last 3 years. Made many graphics and editor improvements, new game specific components were added…

19,230 views
Optimizing your game with coroutines (Unity and C# tutorial)
I show how to Optimize slow methods in Unity by converting them to coroutines and distribute the calculations over multiple frames.
14,028 views
IvanEfimov
August 02, 2021 10:43 PM
NeoAxis Game Engine 2021.3 Released

NeoAxis company releases a new version of NeoAxis Engine, a universal platform for making real-time 3D, 2D projects and window apps. The platform is intended to develop all kinds of 3D and 2D projects such as computer games, simulators, visual trainers, VR systems and to develop window apps with ri…

9,806 views
IvanEfimov
June 04, 2021 01:50 PM
NeoAxis Game Engine 2021.2 Released

NeoAxis company releases a new version of NeoAxis Engine, an integrated development environment with built-in 3D/2D game engine. The environment can be used to develop all kinds of 3D and 2D projects such as computer games, visual trainers, VR systems, to visualize processes and develop windowed ap…

9,015 views
Throwing Exceptions as Expressions in Unity — The C# 7 Way

Things have evolved in C# 7, but many programmers still haven't. Today, let's talk about throwing exceptions in Unity — the C# 7 way —.

Indeed, exceptions are a tricky topic. If you mention them, devs will run to you and demand that you lower your voice.

Game developers generally dislike exceptions. …

13,764 views
Get Started Now With Performance Optimization — Learning Resources for Unity Addressables 2020+

[Visit the original site at Unity Addressables: Learning Resources]

You probably heard how addressables can help you optimize your Unity game: RAM usage, loading times, iteration times, content update with cloud storage...

But you might be confused about where to start learning addressables.

That I un…

9,303 views
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