Latest Art Activity
Hi, I’m Julio Herrera from Via Dei Vellutini, Italia! I’m a dedicated and flexible developer.
What do you think about prototyping game ideas or mechanics without any art assets?
Context: I am currently working on my first game. I did initial prototyping with basic shapes. When I moved forward a…
galactic denizens!
The month of October has come and gone, and busy one it was! Time for an update.
80-V1 WalkerCalcium enriched plasma beams, good for your bones.
Finished up the creation of a new enemy the fearsome 80-V1 Walkers. They have a fixed pattern and will fire where you were located when …
Superhero genre was a huge part of my childhood. There was no day without watching some Batman show or reading comics. I was so absorbed in those series that I could recite any line, from any episode and at exact accurate timestamp. I think saying that I wouldn't be the same person as I am now with…
About The Project:
We are working on a multiplayer FPS action-horror game (similar to a reverse Dead By Daylight), we have recently finished building the multiplayer part and most of the game mechanics for both teams in a playable prototype, we are now looking for an Environment Artist to help…
That's very good artwork.
Technically, i would eventually remove/darken the kind of fresnel reflection on the bottom right of the ball, because it causes noticeable aliasing.
And the kind of teeth are very small and look a bit like noise or dithering. Eventually remove them or make them larger …
[Read the original blog post at Unity Sprites: tight-fit or full-rect?]
Should you choose tight-fit or full-rect for your sprites in Unity?
You know, these graphical elements you use in ALL your games...
After all, you most likely use sprite renderers. Or at least, UI Images.
In this post, you will lea…
Welcome to our forty-first blog post!
Before we begin, we would like to announce we’ll be working on launching a Kickstarter campaign soon, so please look forward to it!
We began above with a screenshot from our primary environment- the Grove. This is the base environment that will be featured throug…
Been extremely busy working on EOTH and on my many (book) projects, and wasn't planning on making a blog entry any time soon. However–somewhere along the way–I've gotten a bit distracted, and made something completely unexpected; as you'll find out shortly!
I've barely started…