Version 1.11 of the Orx Portable Game Engine has been released. This marks the 11th yearly major release since 1.0 in 2009.
Some of the more notable features of the release are:
- Project build tool "Init” now supports the creation of orx/Scroll, Dear ImGui and orxArchive based projects
- Support changes for MinGW-w64, including new support for 64-bit, the addition of Visual Studio 2019 and removal of VS2013
- OSX/Retina and Windows high DPI display issues corrected
- Control over polled physical peripherals
- Text animations
- Object Lifetimes based on FX, sound, spawn, track and child, not just time
The full list of changes are available at: https://github.com/orx/orx/blob/1.11/CHANGELOG
You can download the 1.11 release here: https://github.com/orx/orx/releases/tag/1.11. The up to date development version is located at: https://github.com/orx/orx
Nuklear for the latest development version
Since v1.11, support for the Nuklear GUI library has been added. This allows the creation of a Nuklear UI on top of an Orx-based game or application. The repo is at https://github.com/orx/orx and a howto guide to starting a Orx/Nuklear project can be found at: https://wiki.orx-project.org/en/tutorials/nuklear
Read more at the Orx website or chat with the community at: https://gitter.im/orx/orx