Latest OpenSource Activity
The Orx community is pleased to announce the 1.15 release.
There are quite a few changes in this release.
Here are some highlights:
- A new resource type,
mem
, has been added for in-memory/embedded resources. The embedded default font and orx logo are leveraging it, while ultimately reducing the size of…
@Pebblerubble Yes it is, I think it will be possible to add more traps, like the same pressure plates with which to orchestrate the passage further. But yeah, for now it's a raw project made in 3 days. But in fact this project serves to save time for other programmers if they need similar mechanics…
- Implemented clustered rendering.
- Reworked light attenuation as a range.
- Implemented color grading.
- Implemented context blocks in the scene file parser.
- Removed deferred rendering.
- Reworked submesh components like pass components.
- Implemented Mikkelsen tangent space s…
Pardon me as I try and post this topic without a preview feature, and edit the markdown/bbc code as needed.
I've been working on an open source block building game since January, "inspired" by the game Blockland but most people might compare it to Roblox.
It prioritizes easy modability and building. …
The Orx community is pleased to announce the 1.14 release. This marks the 14th yearly major release since 1.0 in 2009.
There are quite a few changes in this release. Here are some highlights:
Bundle
, a new extension that can automatically discover and pack all your game resources, either inside…
- Fixed COM binding, and finished implementation of a basic C# viewer application.
- Implemented support for multiple lighting models in the same scene.
- Improved PCF shadows, sampling a Poisson disk.
- Castor3D now uses a reversed Z buffer.
- Drastically improved overlays preparation and rende…
You may want to look around for existing art first, time is a very scarce resource. Building on top of something that exists already may be a better direction.
Hello, everyone!
A new Forward Only release happened, with an episode-crossover with SCP Foundation!
Trailer:
The game performance was improved, some errors fixed. Playable build, as usually, available in the game repo:
https://github.com/IlyaFaer/ForwardOnlyGame/releases
The Orx community is pleased to announce the 1.13 release. This marks the 13th yearly major release since 1.0 in 2009. There are a substantial amount of changes in this release. Some highlights include:
- 70+ updates or new features
- Added a new SoundSystem plugin based on MiniAudio: All platforms now s…
Acosix said:
C libraries are old but useful for 2D games.
True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”. Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …
The desktop version is already available on Steam. The release is based on the latest web version 0.30 with all its innovations in the form of cloud storage.
https://store.steampowered.com/app/1575970/Tuesday_JS_visual_novel_engine/
Both versions are almost completely identical, except for saving f…
small3d is a small, cross-platform 3D game development library I have put together and have been maintaining over the past few years. This is a tutorial on creating a ball in Blender, and then writing a C++ program that loads it and moves it around on the screen, using small3d. Alternatively you ca…
Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision to try and apply for a grant to help get this project funded. This prompted a lot of changes, which I'll talk about today.
If you're new to…
I think it's time for another quick update on the game! There isn't all that much to go through, as I've been rather occupied with other matters, such as university exams. Besides that I've also been struggling with figuring out the core story, setting, and direction I want the game to go in.
In any…
It has been a while since I last wrote an update. It's also now been a year since I first started to work on it! I think it's about high time I talked about what's been happening, and what I plan to happen in the near future, too.
Since my last update I have not had a lot of time to work o…
It's been two months now since I started to do daily game development streams. I've been trying my best, but it is time for this to come to a close. In this article I'll talk about the various things that happened, why I'm stopping, and the future of the Leaf game. Strap in!
It's actually been …