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Latest OpenSource Activity

sausagejohnson
August 27, 2024 01:59 AM
Orx - Portable Game Engine version 1.15 has been released

The Orx community is pleased to announce the 1.15 release.

There are quite a few changes in this release.
Here are some highlights:

  • A new resource type, mem, has been added for in-memory/embedded resources. The embedded default font and orx logo are leveraging it, while ultimately reducing the size of…
2,327 views
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@Pebblerubble Yes it is, I think it will be possible to add more traps, like the same pressure plates with which to orchestrate the passage further. But yeah, for now it's a raw project made in 3 days. But in fact this project serves to save time for other programmers if they need similar mechanics…

4,890 views
DragonJoker
April 23, 2024 07:09 AM
Castor3D - 3D engine version 0.16.0 has been released.
Important Changes
  • Implemented clustered rendering.
  • Reworked light attenuation as a range.
  • Implemented color grading.
  • Implemented context blocks in the scene file parser.
  • Removed deferred rendering.
New Features General
  • Reworked submesh components like pass components.
  • Implemented Mikkelsen tangent space s…
10,839 views
Land of Dran - Open Source Block Building Game

Pardon me as I try and post this topic without a preview feature, and edit the markdown/bbc code as needed.

I've been working on an open source block building game since January, "inspired" by the game Blockland but most people might compare it to Roblox.

It prioritizes easy modability and building. …

3,902 views
sausagejohnson
June 19, 2023 02:00 PM
Orx - Portable Game Engine version 1.14 has been released

The Orx community is pleased to announce the 1.14 release. This marks the 14th yearly major release since 1.0 in 2009. 
There are quite a few changes in this release. Here are some highlights:

  • Bundle, a new extension that can automatically discover and pack all your game resources, either inside…
5,523 views
DragonJoker
May 02, 2023 12:40 PM
Castor3D - 3D engine version 0.15.0 has been released.
Important Changes
  • Fixed COM binding, and finished implementation of a basic C# viewer application.
  • Implemented support for multiple lighting models in the same scene.
  • Improved PCF shadows, sampling a Poisson disk.
  • Castor3D now uses a reversed Z buffer.
  • Drastically improved overlays preparation and rende…
7,976 views

You may want to look around for existing art first, time is a very scarce resource. Building on top of something that exists already may be a better direction.

3,602 views

Hello, everyone!

A new Forward Only release happened, with an episode-crossover with SCP Foundation!

Trailer:

The game performance was improved, some errors fixed. Playable build, as usually, available in the game repo:
https://github.com/IlyaFaer/ForwardOnlyGame/releases

15,014 views
sausagejohnson
March 20, 2022 11:48 PM
Orx - Portable Game Engine version 1.13 has been released

The Orx community is pleased to announce the 1.13 release. This marks the 13th yearly major release since 1.0 in 2009. There are a substantial amount of changes in this release. Some highlights include:

  • 70+ updates or new features
  • Added a new SoundSystem plugin based on MiniAudio: All platforms now s…
21,686 views
C-Research
February 28, 2022 05:54 PM

Acosix said:

C libraries are old but useful for 2D games.

True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”.  Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …

46,372 views
Kirill_live
April 09, 2021 01:29 PM
Tuesday JS relese desctor version in Steam

The desktop version is already available on Steam. The release is based on the latest web version 0.30 with all its innovations in the form of cloud storage.

https://store.steampowered.com/app/1575970/Tuesday_JS_visual_novel_engine/​

Both versions are almost completely identical, except for saving f…

6,184 views
small3d Tutorial

small3d is a small, cross-platform 3D game development library I have put together and have been maintaining over the past few years. This is a tutorial on creating a ball in Blender, and then writing a C++ program that loads it and moves it around on the screen, using small3d. Alternatively you ca…

91,123 views
Shinmera
March 01, 2020 12:00 PM
March Status Update

Another month has flown by, and this one has turned out to be much more exciting than I ever anticipated! Primarily this is due to me making a surprise decision to try and apply for a grant to help get this project funded. This prompted a lot of changes, which I'll talk about today.

If you're new to…

4,639 views
Shinmera
February 04, 2020 09:52 PM
February Status Update

I think it's time for another quick update on the game! There isn't all that much to go through, as I've been rather occupied with other matters, such as university exams. Besides that I've also been struggling with figuring out the core story, setting, and direction I want the game to go in.

In any…

4,302 views
Shinmera
December 11, 2019 05:13 PM
December Status Update

It has been a while since I last wrote an update. It's also now been a year since I first started to work on it! I think it's about high time I talked about what's been happening, and what I plan to happen in the near future, too.

Since my last update I have not had a lot of time to work o…

4,104 views
Shinmera
August 20, 2019 10:37 AM
Two Monts Later - The End of Daily Gamedev

It's been two months now since I started to do daily game development streams. I've been trying my best, but it is time for this to come to a close. In this article I'll talk about the various things that happened, why I'm stopping, and the future of the Leaf game. Strap in!

It's actually been …

4,874 views
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