Wow, this looks really cool. One question:
How did you do that great looking water? It rocks! my water s*cks! I think i''m going to trash my engine....
Sander Maréchal
[Lone Wolves Production][Articles][E-mail]
Some screenshots
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Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>
The water is done using EMBM projective textures.
Geforce4 can do these natively, on a Geforce3 or less, you need to write a vertex shader to approximate the effect.
Basically, its a base map, with a bump and a reflected texture as the environment map.
Hope that answers your question.
Geforce4 can do these natively, on a Geforce3 or less, you need to write a vertex shader to approximate the effect.
Basically, its a base map, with a bump and a reflected texture as the environment map.
Hope that answers your question.
This topic is closed to new replies.
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