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Original post by DaMuzza
So, I''d like to show off some screenshots and briefly explain the game, with the hope that some positive comments, some constructive criticism and perhaps some gameplay ideas will get me going again.
It looks real nice
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You are a wizard. The game is set across a series of islands. You can cast spells like fireball or lightning, but mostly you are quite weak and defenseless.
But you can summon creatures to do your bidding by collecting magic spells.
You don''t just summon these creatures, you possess them.
This sounds like Magic: The Gathering combined with Dungeon Keeper. Not that that''s a bad thing.
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So if you had a ''goblin horde'' spell and cast it. You would change into a goblin leader, with 3 or 4 goblin soliders around to help you and follow you into battle.
Hmm. Can you still do spells as a goblin leader? If you can, then I think you''d lose the whole weak-and-defenceless thing. I''d actually have it so that you''d summon a powerful creature to possess (and some cronies to come along for the ride), and your real body would have to hang around somewhere safe.
Are there ''civilians''? And if so, can you possess them? If so, what about a game mode where you can''t summon any creatures, and must use what is available.
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Each creature has its own skills and uses. Giant eagles can fly, crocodiles can swim, dragons can breathe fire and set fire to things, short creatures can be used to get through tight spots, undead creatures can instil fear into the enemy, elves are great with bow and arrows and so on (there are dozens and dozens of such ideas for different creatures).
Another potential reason to avoid actually transforming yourself is that you might disguise yourself as a harmless being, enter the enemy''s hideout; then transform into a dragon and go on a killing spree. You could then solve the ''tight spot'' problem by giving a wizard a spell that lets him teleport to anywhere that that he or a possessed creature can see. To stop wizards sending a fly into the royal court, teleporting in and then summoning a dragon, you could dot various enchanted doors around the place that don''t let possessed creatures past - so you''d have to go in your true form.
Of course, all this could simply be another game mode - if you can already possess other creatures, it''s just a matter of disabling self-transformation for that particular game.
One RPG magic system I toyed with for a while was one in which you had to consume the souls of creatures you killed, and in doing so you gained their powers - kill a creature that can fly, and you gain a limited flying ability. The more you kill, the more your flying ability grows. This only applies to magical abilities - so killing birds wouldn''t be enough.
I don''t think that would work directly in your game, but perhaps you could experiment with giving your wizard the abilities of creatures he possesses - if he possesses a Plague Demon, for example, he gains the ability to enplague his foes. Naturally, the more he uses a particular ability, the stronger it becomes. It may also be that some abilities are not compatible - abilities attained from the undead might not get along with those attained from fairies, say - so the more proficient you become at sapping the life from your enemies, the less skilled you are at flying, or changing your size at will (as some types fairies are able to do).
Just Plain Wrong