Hey dude, is there anyway I could get a copy of your engine? Did you make it or did you get it from somewhere? It would really be cool if you could send a copy or something. Tell me what you think and if it''s possible.
COOLNESS!
Some screenshots
To answer the last few questions:
BS-er:
I'm an industry worker, making a game on the side. However, my work work is 100% gameplay and A.I. based, so doing something graphics heavy is very different for me.
I think a demo like mine will certainly help when the time comes to look for a job elsewhere though.
HunterTKilla:
Loads of enthusiasm! Thanks.
It's 100% my own code, still badly need artists to help me though. Wish I knew of a good place to find some... :/
aramstudios:
I'm not exactly ready to release anything of my engine yet. It is very mod friendly though, so if I do get it finished, it would be nice to see people making new games out of it.
[edited by - DaMuzza on June 2, 2002 11:46:07 AM]
BS-er:
I'm an industry worker, making a game on the side. However, my work work is 100% gameplay and A.I. based, so doing something graphics heavy is very different for me.
I think a demo like mine will certainly help when the time comes to look for a job elsewhere though.
HunterTKilla:
Loads of enthusiasm! Thanks.
It's 100% my own code, still badly need artists to help me though. Wish I knew of a good place to find some... :/
aramstudios:
I'm not exactly ready to release anything of my engine yet. It is very mod friendly though, so if I do get it finished, it would be nice to see people making new games out of it.
[edited by - DaMuzza on June 2, 2002 11:46:07 AM]
Check in the Artist Forum, it''s 2 Forums below this one.
COOLNESS!
COOLNESS!
_______________________Dancing Monkey Studios
Wow, this looks promising! Nice work. I don''t usually go for this type of game but there is something luring me to it... I''ll be waiting for the demo
p.s Make sure you don''t lose that enthusiasm!
p.s Make sure you don''t lose that enthusiasm!
Sonic? Cool!
My one suggestion is spice up the player''s HUD. Red bars are kinda plain. Try adding a compas and other widgets to it.
Your game looks great, hope to see a beta sometime.
My one suggestion is spice up the player''s HUD. Red bars are kinda plain. Try adding a compas and other widgets to it.
Your game looks great, hope to see a beta sometime.
Hey DaMuzza,
Look awsome! It really looks like you put a lot of work into this. I have a question for you. How long did it take you to create your world builder and aproximately how many lines of code was it? Anyways, Great work!!!
Look awsome! It really looks like you put a lot of work into this. I have a question for you. How long did it take you to create your world builder and aproximately how many lines of code was it? Anyways, Great work!!!
Get back to work and stop complaining about all that enthuuusiasm crap! =b Hehehehehe Seriously man, this is a great game you have going on. How much more ya got to complete? I''m also interested in how long it took you to do this. What did you use to develop it? Languages? API?
When I work on a project, I keep a detailed list of what needs to be done to complete the project. Then, module by module, I create the game, not thinking about the end result but just concentrating on completing the current module. This has always kept me going through projects because I''m never looking at the huge (and intimidating) amount of time remaining to completion. If ya haven''t already, make out a very detailed list of what is still missing. Mark off what items should be given to other people (artists, level editors, etc.) and then prioritize the remaining items. THEN, outline a time frame and get back to us on when this game will be done!!! =D
- Jay
"Strictly speaking, there is no need to teach the student, because the student himself is Buddha, even though he may not be aware of it." - Shunryu Suzuki
Get Tranced!
When I work on a project, I keep a detailed list of what needs to be done to complete the project. Then, module by module, I create the game, not thinking about the end result but just concentrating on completing the current module. This has always kept me going through projects because I''m never looking at the huge (and intimidating) amount of time remaining to completion. If ya haven''t already, make out a very detailed list of what is still missing. Mark off what items should be given to other people (artists, level editors, etc.) and then prioritize the remaining items. THEN, outline a time frame and get back to us on when this game will be done!!! =D
- Jay
"Strictly speaking, there is no need to teach the student, because the student himself is Buddha, even though he may not be aware of it." - Shunryu Suzuki
Get Tranced!
Quit screwin' around! - Brock Samson
All I can do is go,
[Kino voice] Wo [/Kino voice]
Do you think you could do a website explaning the game or some thing of how you made it?
I''d also like to raise my hand for the beta.. Looks very sweet.
Question: are you useing the same rendering engine for the world and object editors? {It looks like it but I just want to check.}
It is a good day to code.
[Kino voice] Wo [/Kino voice]
Do you think you could do a website explaning the game or some thing of how you made it?
I''d also like to raise my hand for the beta.. Looks very sweet.
Question: are you useing the same rendering engine for the world and object editors? {It looks like it but I just want to check.}
It is a good day to code.
Armand -------------------------It is a good day to code.
Tac-Tics:
Yeah, I had to put that sonic model in there somewhere.
The HUD (along with everything else right now) is just placeholder artwork.
_walrus:
My world editor took about a month to make (although its still having features added to it). Although I already had all the rendering code done so that made a big difference.
coderx75:
Programmed in C++ using DirectX 8.1. I could easily see it being a year before it is at a state I could call complete.
Its hard to say exactly how long I''ve been working on it. The very first piece of related code I wrote was a probably about a year ago (perhaps even 18 months) but at the time I was doing something quite different.
Its only really been since just before christmas that I really made the push to develop the engine make this game possible.
Armand:
Sorry, I''m no teacher. I''m not great at explaining things and don''t have the time to start with tutorials or websites.
I am, however, happy to try and answer specific programming questions asked either here or e-mailed to me if you wish.
Yes, I''m using the same rendering code for all segments (the game, the world editor, the object editor, the particle editor).
It would be very wasteful not too.
Thanks for all your responses guys!
(back to the network code now...)
Yeah, I had to put that sonic model in there somewhere.
The HUD (along with everything else right now) is just placeholder artwork.
_walrus:
My world editor took about a month to make (although its still having features added to it). Although I already had all the rendering code done so that made a big difference.
coderx75:
Programmed in C++ using DirectX 8.1. I could easily see it being a year before it is at a state I could call complete.
Its hard to say exactly how long I''ve been working on it. The very first piece of related code I wrote was a probably about a year ago (perhaps even 18 months) but at the time I was doing something quite different.
Its only really been since just before christmas that I really made the push to develop the engine make this game possible.
Armand:
Sorry, I''m no teacher. I''m not great at explaining things and don''t have the time to start with tutorials or websites.
I am, however, happy to try and answer specific programming questions asked either here or e-mailed to me if you wish.
Yes, I''m using the same rendering code for all segments (the game, the world editor, the object editor, the particle editor).
It would be very wasteful not too.
Thanks for all your responses guys!
(back to the network code now...)
This topic is closed to new replies.
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