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[D3D12] Why GPU bubble(Idle) between two ExecuteCommandLists

Started by October 21, 2024 12:08 PM
1 comment, last by JellyCe 2 months ago

Hello,

With recent development on D3D12, I found bubble existing between two “ExecuteCommandLists”, which slows down my application(the GPU)

Compared with calling ExecuteCommandLists once, separating them make 10% slow down, which is totally caused by mentioned bubbles

ExecuteCommandLists once

vs

ExecuteCommandLists multiple times

// Sry for hiding some markers🙂

i found the reason

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