I am working on a tank game still. I have worked on my classes but I need some more input on how to flesh out my framework.
#include <iostream>
#include <vector>
using namespace std;
class Tank
{
public:
void move_tank_up();
void move_tank_down();
private:
int t_x;
int t_y;
};
void Tank::move_tank_up()
{
}
void Tank::move_tank_down()
{
}
class Mountain
{
public:
void draw_mountain();
private:
int m_x;
int m_y;
};
void Mountain::draw_mountain()
{
}
int main()
{
return 0;
}