Hey everyone, I'm Clayton, an Indie Dev living in Canada. A big fan of Games in general, from small indies to large studio games.
I've been working on Adventures of DaKoo the Dragon for sometime now. The game focuses heavily on replayability. While taking inspiration and paying homage to the classic games of old using a hand drawn art style.
Overview
Arriving home to a village on fire, DaKoo must set out on a journey to discover what has happened. Throwing players into a bevy of tests as they play over 150 levels. Plus a randomized level rollout makes every run of Adventures of DaKoo the Dragon unique. Animations, enemy spawning, and attacks are all randomized. All due to enhance the depth of gameplay. As you work from level to level you’ll enter vortex levels. There you will also have to face gravity zones and traps. While you work to collect shield power-ups and even fly rocket ships. With multiple ways to attack you will take on 5 Bosses among the many objects.
Features:
Use attacks on the ground or in the air to defend or attack enemies
Use Fireballs to defend or attack enemies and bosses
Work through vortex levels and gravity zones. Doing so using 90 and 180 degree turns
Use jump combos to take on multiple enemies at the same time. All while you work to destroy enemy factories
Use 5 different shields to defend yourself. Working through 5 different settings plus multiple Vortex levels
If your interested in this game, please visit the steam page.
https://store.steampowered.com/app/2011440/Adventures_of_DaKoo_the_Dragon/