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Peril Game Demo

Update:

-Jump Stat upgrading removed

-Jump Height increased

-Air Control while jumping increase to better handle precise jumps

5,489 views

I am not a Godot user, and have no idea what wrapf() does, but you want a horizontal world where the far left end is connected to the far right end so you can move around in circles, right?

I would probably make not 1 world, but 2 ½ worlds (or 3 ⅓ worlds, etc). For simplicity assume one such world p…

7,186 views
Map12
December 14, 2019 10:53 AM

Hi! Thx for reply!

LorenzoGatti said:
Are you OK with the inherent positive feedback between firepower increasing kills and prize money increasing firepower? There are many different ways to avoid, mitigate or exploit usefully this positive feedback. Both examples you mention simply have a low-budge…
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