Hi,
I am wondering how one would go about generating a beautiful dungeon “terrain” like seen in games like Dungeons 2 (similar to Dungeon Keeper).
Here are some screenshots from their official steam page with some questions that I hope someone here might be able to answer.?
In the following screenshot the walls seem to consist of larger stones that look like they have a depth. I would assume this is just a 2d texture with stuff like, normal, bump/displacement maps.
However, what I am wondering is how that stone wall is blended with the rest of the terrain when transitioning into the “normal” map cubes (i.e. at the top of the walls).
Also I am wondering whether the top-side of the map cubes have a flat geometry and also just use shaders to create that 3D-effect or whether there is actually bumpy geometry.
In another screenshot one can see strengthened (brick) walls.
Here I am wondering whether there is extra geometry for these brick walls or whether the previous texture was just replaced with the brick wall texture.
I would think the former, because this time the brick wall is not blended with the rest of terrain (at the top, when transitioning to the top of the cube), but it rather looks like it sits on top/outside of the cube.
Dungeons 2 (and for that matter also Dungeons 3) is made using the Unity Engine (hence the “Unity” tag) and I am wondering whether someone could give tips how one would go about creating such walls using Unity.
Thanks for your time and kind regards,
Lukas