I'm having a large scale project, where I ported some stuff to OpenGL. I can't post a sample code here, as it's from a large code base.
But I'm using nVidiaNsight, which I don't see any mesh rendered when I point to glDrawElements.
That's the exact behavior that I get when I run the application... black screen.
I don't know what's wrong or how to debug more into the problem.