Hello,
i am currently trying to convert a game to use dx9 instead of dx8. I would say that i'm rather close to completing it, but I have a few errors that I don't exactly know how to deal with atm.
DeleteVertexShader
andDeletePixelShader
do not exist anymore in directx 9. What do I do with those? I could not find any equivalent to them in dx9 so far.SetRenderState( D3DRS_PATCHSEGMENTS, *((DWORD*)&fSegments));
Render state D3DRS_PATCHSEGMENTS does not exist anymore, it was used for the number of segments per edge when drawing patches. Do I need to replace it with something? I could not find any equivalent for this either.
I have like 5 more errors but I feel like these are the 2 issues I have the most struggles with, so any help would be appreciated.
Thanks in advance!