I want to render a very large natural looking terrain. My estimated goal is to render 64km x 64km. For that I am researching for terms like Erosion, Quadtree, CLOD, layers, sculpting brushes.
what are the other topics I need to research for terrain rendering. What are the features to implement what my terrain can have. I want my terrain to have these:
Erosion,
Quadtree,
Tessellation,
Deformation from explosion,
Roads and bridges,
and obviously layers of textures such as rock, grass and ice as well as masking layers for grass rendering etc.
How should I manage all these. A good resource with some code snippets should be very helpful.
also tell me what is the best way to do implement sculpting brushes. Should it just be a circle polygon or projected texture.
thanks.