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Ray-triangle intersection -- how to tell if some pseudrandomly placed vertex is inside the mesh

Started by April 15, 2021 07:41 PM
23 comments, last by JoeJ 3 years, 9 months ago

P.S. Have you seen the stuff on trajectories?

http://paulbourke.net/fractals/trajectories/

https://vixra.org/abs/1807.0418

I'm currently working with a guy from Brazil, and we're rewriting the document, to make it way better. The guy's hard to please, but it's worth the trouble in the end. I'll let you know about the final version of the rewrite, if you're interested.

taby said:
are you also talking about sets like Z = sin(Z) + C sin(Z)?

I don't know these. Is the sin applied to all 4 numbers of the quat here?
Looks very interesting, also the one from the other thread which looked like some crab animal.

But i assume you can not magnify a patch of surface by a factor of 10000 and new details pop up? This does not really work for Mandelbulb either. Projection trickery like twisting seems global and creates no kinds of attractive self repetitions hidden in smaller scales.
Though, in practice we may not even want such details because they generate noise, but it is expected from watching Mandelbrot zooms where precision is the only limit.

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I learned about the quaternion sin function from:

https://theworld.com/~sweetser/quaternions/intro/tools/tools.html

All I know is that if there is no small-scale for the quaternion Julia set, then the surface is differential, and it is of dimension ~2.0 for sufficiently small grid steps – like 2-sphere would. I assume that the quaternion Mandelbrot set has a non-differentiable surface, and is of dimension (2.0, 3.0).

Sound about right?

taby said:
P.S. Have you seen the stuff on trajectories?

Reminds me on this:

https://www.shadertoy.com/view/3tsyzl

taby said:
Sound about right?

​I really don't know ; )

WOW. That looks awesome.

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