Advertisement

Directional Light Shadow Mapping Issues

Started by February 11, 2021 10:03 PM
10 comments, last by Geri 3 years, 7 months ago

there is also an opengl call to get rid of noises, it would be hard to tell if it will help on you but its called glPolygonOffset and must be enabled with glenable with GL_POLYGON_OFFSET_FILL (and disable it once you are done).

This topic is closed to new replies.

Advertisement