Advertisement

Need advice for a game engine / framework

Started by May 24, 2020 10:58 AM
15 comments, last by SuperVGA 4 years, 8 months ago

Generally it has to be very good at CPU and GPU multi-threading (to use all power of cores). Any advice?

Any reason why the standard solutions (Unity, Unreal) don't work?

Also, I have no idea what you mean with “GPU multi-threading”, could you explain that?

Advertisement

So you didn't like the answers you got here? (https://www.gamedev.net/forums/topic/705994-cant-make-decision-between-ue4-and-unity-for-a-new-project/5422347/)

Or is this a new project?

Juliean said:

So you didn't like the answers you got here? (https://www.gamedev.net/forums/topic/705994-cant-make-decision-between-ue4-and-unity-for-a-new-project/5422347/)

Or is this a new project?

New one

If you don't like what is already out there why not code your own engine then with the features you need?

Programmer and 3D Artist

Rutin said:

If you don't like what is already out there why not code your own engine then with the features you need?

That what is this topic about. What is out there that's good at CPU and GPU multi-threading?

Advertisement

trsh said:

Rutin said:

If you don't like what is already out there why not code your own engine then with the features you need?

That what is this topic about. What is out there that's good at CPU and GPU multi-threading?

So are you asking how to program an engine that supports multi-threading?

Programmer and 3D Artist

Rutin said:

trsh said:

Rutin said:

If you don't like what is already out there why not code your own engine then with the features you need?

That what is this topic about. What is out there that's good at CPU and GPU multi-threading?

So are you asking how to program an engine that supports multi-threading?

Do I? No I'm asking if somebody knows/has exp. with existing engines that do so..

trsh said:
That what is this topic about. What is out there that's good at CPU and GPU multi-threading?

Why do you care about this specifically? Your goal in making a game is to reach a target framerate on your targeted minimum hardware-specc. Why are you asking specifically for multi-threading instead of performance in general? If an engine can run your project at 200 FPS on two threads, why does it need to be able to use 20 cores? Without specifying what your project is about, your request makes no sense.

trsh said:

Rutin said:

trsh said:

Rutin said:

If you don't like what is already out there why not code your own engine then with the features you need?

That what is this topic about. What is out there that's good at CPU and GPU multi-threading?

So are you asking how to program an engine that supports multi-threading?

Do I? No I'm asking if somebody knows/has exp. with existing engines that do so..

Well if you go back to your original thread you would know that Unity and Unreal already supports CPU multi-threading. Unreal also uses another thread for rendering as well… Did you even research the options from your prior thread? What is the purpose? Are you dealing with a bottleneck? Are you just searching for this feature in an engine for the heck of it with no real goal?

Programmer and 3D Artist

This topic is closed to new replies.

Advertisement