I do not really want to go in detail, because doing so I would just give away my ideas just like that. It's not an open source project. All I can say that the game will be very heavy on CPU and GPU (lots of small Units need operating simultaneously..). I did research on UE and Unity. Unity's JOB system is in preview version - I tried it and it tends to crash often. UE4 has no whatsoever multi-threading support on CPU side - I barely found some examples form third party authors (seemed hacky solutions).
My question doesn't have to make perfect sense for you. Just drop the name of the Engine, if you know it's good at what I'm seeking for. Don't write anything, if don't. ?