Calin said:
But what is faking?
We can do photorealistic rendering, or accurate simulation of cars and all this. It's simple math.
Although, if we are honest, we can't. You can not simulate complex reality in a chip of the size of a fingernail. Even if you could understand reality, it would be a simplified model.
We can not generate believable interactive characters. First issue is communication. Although, https://www.pandorabots.com/mitsuku/ pretty good.
Still, in games we neither have good chatbots nor AI that learns how to play, yet. We want games at first, not reality simulation that is no fun. To design this, it needs to remain somewhat predictable, they say.
But there is surely opportunity for new games here. We will see what happens. I'm no expert.
If you want to simulate human behavior, the easiest way is to do a multiplayer game? We do not need to simulate this - we already have it?
There are many other boundaries we can not cross.
There is no hope in accurate simulation of sound for example. Performance requirements are totally out of reach.
Then there is the interface limitation. Bad controllers but people stick at it, nothing new. VR only works comfortable at a view distance where stereoscopic sense of depth becomes zero, so it adds only head tracking. Not to mention the senses that are not addressed at all.
So what is fake in a game?
Depends on the player. But usually everything.