Hi.
I recently had the idea to implement a multiplayer shooter, but with the ability to live edit the level while playing (level editing is done using a 2D grid similar to Wolf3D).
The concept can be summarized with the following points:
- Two types of players join the game: GMs and normal players
-
The GMs designs the level, setting spawn points of monsters, adding items, etc. LIVE, i.e. while other players are playing the said level
- They see the game 'top down' similar to a map editor.
- they can posses NPC and participate in fights or as part of a dialog/roleplaying.
-
Normal players play the game, tries to 'win' the continuously developed level that the GMs are designing.
- Could also be story driven, like D&D, where the GM continuously moves the story forward with input from players.
- The GMs can on the fly decide on the direction of the level based upon the feedback from players
-
Since editing is live and done by human beings, advanced types of gameplay 'advancements' can be made
- e.g. The GMs can decide that a catastrophic event occurs, dropping random blocks on the level or opening up holes.
The concept sounds fun in my head, but I have not found any games that implement this concept, apart from creative games such as Minecraft, although here it is normal players that do the editing.
I am more or less looking for validation that the concept is fun before throwing a lot of development effort towards it.
What do you guys think about this concept?
and do you have any examples of its implementation?