Hello everyone! I'm developing a game called "End of the Line", as a story-driven first-person horror stealth game. The main story revolves around a government agency, named the F.S.A., that captures and contains anomalous creatures or items that can't be explained by science. Think SCP but with quite a few differences. In the game's storyline, the agency is a worldwide conspiracy that was built to "protect" people from ever knowing about the true horrors of the world. Giant facilities pop up disguised as things like climate control centers or power facilities while secretly containing anomalies. The main struggle in the game comes from a group of civilians known as "The Defiance" with the sole goal of exposing the lies of the F.S.A. with a recruiter named "M" that interacts with players through messages and other hints. I wanted to stray away from quite a few horror tropes with this game so no devil worshipping, cults, crazy mental asylums, school children, or any of that stuff that's been seen time and time again. Just you and a killer creature slowly stalking you to drive you insane while you are trapped in a subway system.
If there are any suggestions or criticism, I'd love to hear them! Thanks for all of your time!