Five Common Mistakes in Game Usability Testing And How To Avoid Them

Published August 12, 2013 by Marko Nemberg, posted by Marko Nemberg
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A couple of weeks ago we held a massive playtesting session at the Gamefounders game accelarator (first of its kind in Europe. Based on the experience, here are 5 of the most common testing mistakes and how to avoid them!
http://www.trinidad.ee/blog/5-common-mistakes-in-game-usability-testing-and-how-to-avoid-them/
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arthursouza

Very interesting article, this is a part of the development process that I have never really put much thought into.

June 05, 2013 07:37 PM
Endurion

It can't be stressed enough:

Having feedback from people who didn't know your app/game previously is incredibly precious. You will be surprised how other people attempt to do things differently than you expected them to.

August 08, 2013 05:35 PM
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A couple of weeks ago we held a massive playtesting session at the Gamefounders game accelarator (first of its kind in Europe. Based on the experience, here are 5 of the most common testing mistakes and how to avoid them!

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