1 hour ago, Rutin said:
Great start!
If you're going to go with the labyrinth idea, then I would suggest putting a roof on the maze if you want to do something more underground, or add in something in the sky to make it seem more alive (even in a darker theme) maybe some moonlight? You could use torches along side the light your player uses.
Another tip: Make a design document for your game. If you do it properly you'll have a sense of direction for how the game should play out. You already know that the player must obtain three keys to get out, but where are these keys, how does the player get them? Are there puzzles to solve to unlock the keys? ect... How do the monsters work? Do they chase you until you hide to avoid them? Are you fighting them in combat? These are some things to think about.
Keep up the good work!
Thank you for your feedback! Let me tell you more about the game. You have to find the 3 keys and then the exit door. The laberynth has 4 quadrants. 3 keys are scattered randomly in the 4 quadrants. There will be signs to guide you to the exit. The scenario will be darker and Im thinking of adding some fog effect.
There will be only one monster 'The ScareCrow' that will chase you along the laberynth and it will be more scarier as along as you get more keys. You can't be near him neither. If you see him you must run.
Think about 2 bars. The first one for flashlight battery and the second one for 'madness' level. You lose when the ' madness ' bar is full. The madness increases if you are near the creature or if you are in complete darkness.
For each key you pick up the game gets more difficult. The flashlight battery reduces faster and recovers slowlier the same happens with the madness level.
I made a document where I wrote these functionalities and the development course.
7 hours ago, NikitaSadkov said:
If these flying boxes start dropping some crap on the player, it will begin getting interesting. For now it looks boring. TLDR: I personally won't buy it on Steam as it is now.
As I said the game is in progress this is just a prototype. Ive shown you the laberynth design only. The boxes are useless there will be interesting and scary objects along the laberynth that will give you the creeps. You are right, I wouldn't buy it as it is now too.
Please dont fight. Thank you very much for your feedback. As soon as I progress I will be showing it to you.
Im thinking to publish it in a few months or early on Google Play Store. Now Im trying to get the project noticed. Can you give me some advice?
Again, sorry for my bad English. Im a native spanish speaker.