Howdy!
I was wondering let's say you have a mesh and the most blended vertex is attached to 4 bones (and so 4 weights that aren't 0 or 1).
So the rest of the mesh vertices are also attached to 4 bones. However let's say one vertex is only attached to 1 single bone, so it has a 1.0 weight.
What other 3 bones do you attach that vertex to?
1. The root bone with 0.0 weights? Or;
2. attach it to -1 ('no bone') and then use if() statement in hlsl for the transformation calculation?
Thanks for your input!