I've been digging around online and can't seem to find any formulas for 3D mesh simplification. I'm not sure where to start but I generally want to know how I could make a function that takes in an array of vertices, indices, and a float/double for the decimation rate. And could I preserve the general shape of the object too?
Thanks for the help!
P.S. I was hoping to do something with Quadric Error / Quadric Edge Collapse if that's possible.