Been a while since I had the chance to start a topic on here... so I figured it was about time I did:
I'm not really one to second guess myself much, but in the interest of not becoming an intolerable human being, I try to gather some feedback from time to time when I feel I may learn from the process and somehow do 'better next time'.
Last year, I founded my own C-corp and went full-time. Things have been doing amazingly well since, for which I feel blessed and am very thankful. We've had amazing projects, and we're really getting traction. Suffice it to say that, as far as the 'indie scene' is concerned, we're probably in the top 20-30% right now (studios that actually have a change to survive more than 5 years). We make our own games, and we work with aspiring indies that want to get their games on the market and are not sure where to start. I know how that sounds, but you'd be surprised by the amount of dedicated individuals that turn out to be much MUCH more than the 'idea guys', and what they can bring to the table.
That being said, there's a recurring problem I've come across the past... (25 years?) that's refusing to go away, and I know it's a broken record to a lot of people around here. Let me first say that I am not against hobby rev-share projects. I have (and had) my own too. That's fine. What I am deliberately opposed to is people taking their hobby rev-share projects so seriously they feel everyone should agree to these terms. You know, people with a day job that are not taking any significant risk, but somehow expect you/me to. Most times, I just ignore them, as I find it better to do so than to jump in an argument, but today was the 'one-too-many' and I felt like venting (the canadian way, so no cursing!).
Here's what this individual actually sent:
This is the integral transcript, so apologies for the typos and lack of opening or closure... (the original post didn't have any bold).
QuoteI am read through your post and I understand that you don't want to get in to any kind of revenue sharing type of project.
I don't have any other way to lead in to this but, look, I have a couple games I am trying to turn in to profit. One is essentially a board game I made for my kids, and it would be really cool if it was made in to a mobile game. Its simple, fun, already has multiple boards, rules made out, cards, everything is made for a physical play version, but I would like to sell it on mobile platforms... I've already called around places to see if I could find a company to develop it for me, but I don't have $10000 to spend on this. I understand it takes time, but I simply don't have that amount.
The second project I have been working on is an MMO, which I hope to fund with the profits from the first game. I'm writing the story, characters.. I've developed a partial GDD for it for what I can answer..
Here's what the 7-lines short ad he referenced actually had to say about rev-share:
Quoteplease note I will not consider rev-share compensation.
I'm sorry, what's that? but surely... you must be ok with rev-share right?
Therefore, I went ahead and replied:
QuoteHi,
Not sure what you're suggesting here to be honest. If we're talking rev-share, I think I've made that clear from the get go: It may be a hobby to you, but this is how I feed my 3 kids (daily, not in a few months' time).
"I understand it takes time, but I simply don't have that amount."
If you have the time to do it, then why not try your hand at doing it yourself? It's not unrealistic, and there are a lot of indie projects being released, some of which do get an actual following.Surely, the prospect of 6+ months working 3+ hours every evening (weekends included) "pro-bono" may look daunting, but this is essentially what you're asking for here, isn't it?
I'm not trying to be insulting, but you did reply knowingly that rev-share was not something I'd consider, so I imagine it's fair for me to say why that's not a model that works for me.
If I misread your intentions, please enlighten me, otherwise, best of luck.
I'm not seeking validation here and though I feel that reopening the whole 'biz vs hobby' discussion is pointless, I'm actually interested in finding strategies to avoid having to get that sort of mail which, frankly, is kind of insulting when you consider what they're saying:
I don't have 10k to spend, and I'm not going to bother to do anything about this, but here's a cool idea, you get to make it and maybe we split it 50/50.
I mean, how much more of that crap can a man take?
And, where are these people taking this idea from? I remember being green and wanting to make a rev-share game more than once (heck, if you look hard enough, you'll likely find a few of these posts on here!), but I don't recall going straight to people who did this for a living and asking them to do it for rev-share because I didn't have 10k on me...
I made it my business' mission to help out aspiring entrepreneurs and indies so that fresh games would get made, so I'm DEFINITELY NOT AGAINST people trying to make it out there.
Hopefully that doesn't stir some PR mess... I had to get it out of my system, and if anyone wishes to contribute constructively, I'm all ears.