Latest Advice Activity
I’d recommend posting about your game on various gaming forums as well. It’s free marketing and can boast your marketing efforts. Gaminglatest and Virtualpetlist are two gaming forums that allow previews.
Also, twitter and tumblr are both great places to advertise.
Conducting a survey for indie game developers. Please take part, I will later post the results here!
Also, isn't it a little silly to think that indie game devs (who want to do everything themselves, and have little or no money to spend on external vendors) could be a good target clientele for your business?
and just as some example of what you can do in 2 weeks of some coding and design with C++ Builder
My Experimental Game Roguelike Heaven (its Multiplayer roguelike by internet with some features like shoutcast music radios and other things more like Chat by IRC , launch of grupal sounds etc)
The Musi…
frob said:
This one is a bit tricky, and varies by employer.
Indeed.
most people only see it from the applicant's end.
But from the employer end, how are we meant to know you know what your doing?
Most of the questions center around trying to figure this out.
A bad “hire” can be disastrously damaging, no…
Hello and welcome to this weeks Dev Diary, the short version!
Last week went by mostly with being with my wife during her vacation, which we both needed apparently much more than we thought. Still, I took some time to advance the RTS project on paper at least, by;
- (On paper) Figuring out some of the …
In episode 12, Jeremy chats with Nathan Jester and Derek Hampton at Brown Chicken Brown Cow in downtown Hampton. Nathan and Derek are local indie developers and long-time PixelFest participants. Nathan recently built a shoe-box arcade controller amongst a variety of gaming projects. Meanwhile, …
Hello and welcome to this weeks Dev Diary!
The recuperation from this flu has taken much longer than anticipated, so it definitely was something more than common flu. But, instead of just lying bed ridden without doing anything, I decided to spend some time thinking about possible ways to de…
(this post was originally posted on medium.com, you can read it there if you prefer.)
From time to time I get asked why I insist on the importance learning how shaders work.
I get where this question is coming from.
That’s the wrong question. The real question is “Why do you in…
Hello and welcome to this weeks Dev Diary!
Today I have a short update for several findings on how developers and landscape artists can approach terrain creation. As many of you know, procedural terrain creation has been the thing for a while now and it's no surprise to find several tutorial…
(this post was originally posted on medium.com, you can read it there if you prefer.)
Passion projects are HARD to finish.
No matter what you do: writing books, blogging, music, visual arts, you name it. It's oh so easier to gravitate towards a path of least resistance.
“We are ke…
In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…
In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers SO MUCH NEWS, and gets techy with the Unity Frame Debugger.
In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.
In this episode of Madsen's Musings, I discuss what to call yourself when first getting started as an audio professional.
Wanna learn more about me or my work? Go here: https://madsenstudios.com/
Subscribe to my YouTube channel or follow me here on GameDev.net to see all the latest updates.
Communication can be the hardest part of any collaborative creative process. Many times the most difficult part is understanding the other party. This is especially true in art, and it’s definitely true in audio.
Every community and discipline has their own language, their own slang, and their …
The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to one day work in the games industry. But really, what does a game designer actually do? And how do you become one?
Let’s get one common misconception out of the way fir…
Publishing 101 | Publishing 102 | Publishing 103
This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that aims…
Hey there, fellow indie game dev. Let’s cut to the chase: you’ve got a game that you've either just started working on, or maybe it’s already late in production and you need to start building its home on Steam, or maybe your page already exists but it could use some improvement. Whateve…
The latest Game Dev Unchained podcast is now available. This episode sits down with Rhianna Pratchett to discuss her work on the Tombraider series, Mirror's Edge, and Heavenly Sword. She also talks about her views on women in the games industry and her journey as a writer for games.