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Latest Advice Activity

I’d recommend posting about your game on various gaming forums as well. It’s free marketing and can boast your marketing efforts. Gaminglatest and Virtualpetlist are two gaming forums that allow previews. 
 

Also, twitter and tumblr are both great places to advertise. 

7,665 views
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@Alberth Fair enough! 

9,926 views

Also, isn't it a little silly to think that indie game devs (who want to do everything themselves, and have little or no money to spend on external vendors) could be a good target clientele for your business?

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Snaked
July 15, 2023 10:35 PM

and just as some example of what you can do in 2 weeks of some coding and design with C++ Builder

My Experimental Game Roguelike Heaven (its Multiplayer roguelike by internet with some features like shoutcast music radios and other things more like Chat by IRC , launch of grupal sounds etc)


The Musi…

4,560 views

frob said:
This one is a bit tricky, and varies by employer.

Indeed.

most people only see it from the applicant's end.

But from the employer end, how are we meant to know you know what your doing?

Most of the questions center around trying to figure this out.

A bad “hire” can be disastrously damaging, no…

5,660 views
ProjectTaival
May 25, 2020 12:12 PM
Dev Diary #121 - Last Week, In Summary 19: General Update

Hello and welcome to this weeks Dev Diary, the short version!

Last week went by mostly with being with my wife during her vacation, which we both needed apparently much more than we thought. Still, I took some time to advance the RTS project on paper at least, by;

  • (On paper) Figuring out some of the …
3,623 views
JeremyAlessi
November 21, 2019 04:38 PM
PixelCast 12, Hanging at November's PixelFest Devs Meetup

In episode 12, Jeremy chats with Nathan Jester and Derek Hampton at Brown Chicken Brown Cow in downtown Hampton.  Nathan and Derek are local indie developers and long-time PixelFest participants. Nathan recently built a shoe-box arcade controller amongst a variety of gaming projects. Meanwhile, …

3,484 views
ProjectTaival
November 18, 2019 12:28 PM
Dev Diary #046 - Back To Business

Hello and welcome to this weeks Dev Diary!

The recuperation from this flu has taken much longer than anticipated, so it definitely was something more than common flu. But, instead of just lying bed ridden without doing anything, I decided to spend some time thinking about possible ways to de…

3,432 views
Francisco Tufro
October 30, 2019 12:41 PM
Why modern game developers can barely develop games? Black-box development might be the root cause…

(this post was originally posted on medium.com, you can read it there if you prefer.)

 

From time to time I get asked why I insist on the importance learning how shaders work.

I get where this question is coming from.

That’s the wrong question. The real question is “Why do you in…

5,496 views
ProjectTaival
October 28, 2019 03:55 PM
Dev Diary #043 - The Search For Terrain Scalability

Hello and welcome to this weeks Dev Diary!

Today I have a short update for several findings on how developers and landscape artists can approach terrain creation. As many of you know, procedural terrain creation has been the thing for a while now and it's no surprise to find several tutorial…

3,649 views
Francisco Tufro
October 27, 2019 11:51 AM
Accountability: How to stay motivated as a Video Game Developer

(this post was originally posted on medium.com, you can read it there if you prefer.)

Passion projects are HARD to finish.

No matter what you do: writing books, blogging, music, visual arts, you name it. It's oh so easier to gravitate towards a path of least resistance.

“We are ke…

6,447 views
JeremyAlessi
October 03, 2019 01:00 AM

In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…

3,785 views
JeremyAlessi
September 24, 2019 07:41 PM

In PixelCast 4, Jeremy covers The Legend of Zelda: Link's Awakening and dives into one possibility as to why it experiences frequent drops in framerate. Jeremy also reflects on the latest PixelFest developments, covers SO MUCH NEWS, and gets techy with the Unity Frame Debugger.
 

3,185 views
JeremyAlessi
September 12, 2019 05:56 PM

In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.

https://youtu.be/fv…

4,540 views
nsmadsen
September 09, 2019 02:20 AM
Madsen's Musings Ep.21: What to call yourself when starting out?

In this episode of Madsen's Musings, I discuss what to call yourself when first getting started as an audio professional.
Wanna learn more about me or my work?  Go here: https://madsenstudios.com/
Subscribe to my YouTube channel or follow me here on GameDev.net to see all the latest updates.

9,070 views
Getting the best from your audio department

Communication can be the hardest part of any collaborative creative process. Many times the most difficult part is understanding the other party. This is especially true in art, and it’s definitely true in audio.

Every community and discipline has their own language, their own slang, and their …

11,596 views
A Day As A Game Designer

 

The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to one day work in the games industry. But really, what does a game designer actually do? And how do you become one?

Let’s get one common misconception out of the way fir…

23,971 views
Publishing 103 - What Publishers Look For in Games

 

Publishing 101 | Publishing 102 | Publishing 103

 

This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that aims…

16,913 views
So You Want to Have a Kick-Ass Steam Page
Intro

Hey there, fellow indie game dev. Let’s cut to the chase: you’ve got a game that you've either just started working on, or maybe it’s already late in production and you need to start building its home on Steam, or maybe your page already exists but it could use some improvement. Whateve…

21,415 views
khawk
June 21, 2017 10:19 PM
Game Dev Unchained 91: Writing for Tombraider, Mirror's Edge, and Heavenly Sword with Rhianna Pratchett

The latest Game Dev Unchained podcast is now available. This episode sits down with Rhianna Pratchett to discuss her work on the Tombraider series, Mirror's Edge, and Heavenly Sword. She also talks about her views on women in the games industry and her journey as a writer for games.

 

3,209 views
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