Latest Financial Activity
the in-game assets you purchase are actually yours. This means you can use/sell them outside of the game
There's nothing in "blockchain" or even "Solidity contracts on Ethereum" that make it so this would naturally happen. If the in-game purchases are general transferable toke…
Again, thank you very much for your help.
Hi guys. So in past few weeks I've been researching an alternative business models on Steam (but not only).
===The Subject===
As we all know - the golden age of steam is long gone. But after recent Summer Sale fiasco... things went even worse. So now, we got waves of shitty games, game pro…
9 hours ago, Cara Lu said:Maybe I can start from some backstage support jobs?
Yes, you can.
9 hours ago, Cara Lu said:I'm from China and the industry there is really disappointing you know
There's a good deal of game development happening …
Hello everybody!
MoneyGame is a browser-based business simulation game. You can operate your own business, ranging from resource-creating factories to banks and holding companies. Trade public shares, floating currencies and resources on The Exchange. Other features include achievement badges a…
Jean Simonet is an indie developer who moved away from the AAA space in 2013 after delivering Skyrim and realizing that Fallout 4 just had him doing more of the same. Jean challenged himself and succeeded.
In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've …
Starting From today everyone can sign up to Monetizr beta test for cloud computing SDK: HERE
The key objective of Monetizr is to monetize games and drive revenue for game developers. Games use only a fraction of device processing power. Unused processing power on those d…
I wanna thank everyone who helped me out with my last question, but now I got something possibly bigger than the last one. I just wanna know, how do you guys earn money while making your games to? Do you work a full time job and work on the game at the same time? Cause I gotta say, my full time j…
Crowdsourcer.io is a growing concept, it allows projects/small businesses to bring in collaborators on a revenue share basis to help them grow and expand. Felicity Toad is one of many projects that is successfully developing their game through this platform and we want to share some insights with …
I got into a conversation awhile ago with some fellow game artists and the prospect of signing bonuses got brought up. Out of the group, I was the only one who had negotiated any sort of sign on bonus or payment above and beyond base compensation. My goal with this article and possibly others is…
Video game industry is at its best with $108.9 billion in global revenue for 2017, representing a 8% growth compared to 2016. According to Newzoo, there are currently more than 2.2 billion active gamers across the globe.
In spite of this massive growth in gaming industry, the video game reta…
DMarket, the world’s first and only working marketplace on blockchain for in-game items trading, today announced the release of its product version 2.0 Beta.
One of the key features of v2.0 is Steam integration. It allows users to trade and exchange Steam-stored in-game items on DMarket, pro…
Revenue share models (often shortened to rev-share and synonymous with profit sharing models) are a way for businesses and startups to pay the members of their teams. In this article we’ll explore what exactly is a rev-share model and how one might be used with collaborative game development on a …
If you’re new to the industry and want to get your foot in the door with your own ambitious project, it might worth taking a step back and considering your scope.
While the games industry is full of lots of wonderful projects and games successfully ma…
On the 2nd of November 2017 we launched a Kickstarter campaign for our game Nimbatus - The Space Drone Constructor, which aimed to raise $20,000. By the campaign’s end, 3000 backers had supported us with a total of $74,478. All the PR and marketing was handled by our indie developer …
Long-time GameDev.net member and indie developer @cliffski32 of Positech Games has posted in his latest blog a very direct message to aspiring indie developers: you will flop and lose money.
While not the message most aspiring developers want to hear, Read more