Googling for fixed point square root gives some results, but i'd use a look up table.
I like to learn about BSP rendering
Ok, will try, only how big does the LUT will be ?, maybe also needs interpolation.
btw : i am trying the ::SetPixel function, i,m getting only 1 frame per second, terrible.
Gonna search how to access the buffer now.
S T O P C R I M E !
Visual Pro 2005 C++ DX9 Cubase VST 3.70 Working on : LevelContainer class & LevelEditor
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