Thank you Eric for the link : http://fabiensanglard.net/doomIphone/doomClassicRenderer.php
very usefull information.
As they say : everything is done integer, this is exact the stuff i am looking for,
these chips you can program nowadays are comparable with oldschool computers / game consoles,
that is why you see more and more clones these days.
Ok, 32bit chips also has floating point, i prefer integer math, and learn more about using integer math for optimizing.
What i like to make : a software renderer that is all integer,
i,m happy with wolfenstein to begin with, once its done i can always go to doom renderer.
That would be very nice.
The good thing is i want to program 32 bit chips, i thought those 486 machines was all 16 bit right ?
So i have some advantage over older hardware with 32 bit being as fast as 8 or 16 bit instructions,
only clock speed might still be a problem for my current chips @ 50MHz.