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Lighting Series

Started by July 04, 2017 04:33 AM
7 comments, last by nbertoa 7 years, 6 months ago

Hi, community.

I am writing a series of articles about Lighting related with real-time computer graphics. The purpose is to get information from a lot of great resources like computer graphics books, blogs, and forums, and try to explain them as easy and clear as I can.

I am going to update the list periodically.

Lighting Series

The first post in the list is the following

Lighting Series Part 1 - Light and Radiometry

Update (2017.07.05)

Lighting Series Part 2 - Radiant Energy and Radiant Power

Update (2017.07.16)

Lighting Series Part 3 - Radiance

Update (2017.07.25)

Lighting Series Part 4 - Irradiance and Radiant Intensity

Update (2017.08.02)

Lighting Series Part 5 - Photometry

All suggestions for improvements, corrections, and new topics, are very welcome because in this way I am going to learn a lot and, and why not, maybe this helps anybody with the same doubts than me.

Hope you find this useful!

Radiometry, optics, electromagnetic waves are very large topics. I've read many books and articles wanting to talk about them, but which was doing it very badly. I guess that, for lighting computer graphics, focusing on the base principles is enough.

Talking about radiometry with forgetting about photometry is a good example about how large they are and how easy it is to omit some important things :)

I guess you should focus on what is radiance and irradiance since most PBR articles will talk about them.

Take it only as my two cents opinion.

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Hi, _Silence_

First of all, thanks for all your suggestions. I totally agree with you.

To avoid a very long post, I did not include radiometric units. I knew this was going to be an important omission, so I commented about this situation at the beginning and at the end of the article (and in Lighting Series main post). I plan to include photometry-radiometry comparison in the next post too.

Thanks again!

So we are refreshing physics theory from the high school ;)

Anyway I think it's nice introduction but..

11 minutes ago, _Silence_ said:

I guess that, for lighting computer graphics, focusing on the base principles is enough.

..it would be just easier to describe L, V, N vectors, dot(N, L), etc. I assume this would go in the next post.

Flax Game Engine - www.flaxengine.com

I just added a new article

Lighting Series Part 2 - Radiant Energy and Radiant Power

I just added a new article

Lighting Series Part 3 - Radiance

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I just added a new article

Lighting Series Part 4 - Irradiance and Radiant Intensity

I just added a new article

Lighting Series Part 5 - Photometry

This topic is closed to new replies.

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